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An animation ready model of an I.E.D. Briefcase. The mesh is fully skinned and includes a test animation. Animations such as the briefcase opening can be sequenced out if desired.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2022.3.13f1
兼容
兼容
兼容
其他兼容性信息

Textures are included for additional pipelines, but textured prefabs for the are already setup to use for Built-in, URP and HDRP. If using a custom pipeline, simply use the existing prefabs in the main prefab folders and apply a material and textures using your projects workflow.

描述

The ASGS Briefcase I.E.D. (Improvised Explosive Device) was designed to be used for a simulation project where-in it was setup for interaction to unlock the briefcase and use the interior keypad to upon opening to enter the proper code to disable the explosives inside. The mesh is fully setup for animation with bending wires, interactable buttons, dials, etc. Along with the main mesh itself with it's various LODs, there is also 2 variants, one that


includes modeled hex nuts if you are interested in having a more high-res mesh with the additional geometry.


Additionally there are meshes included for a close-up of the briefcases dial lock, and the keypad for setting up locked or zoomed camera persectives for more precise interaction if desired. The pack includes the primary textures to cover Unity's standard rendering/material pipelines, as well as additional textures for other gameing standard material workflows such as ORM, Specular, and unpacked texture types.


The interactable briefcase is setup with a full skeletal rig to make the opening of the briefcase more believeable with some flexion in the wires and the back of the briefcase, as well the hinges, latches and various other areas allowing for various interaction or posing opportunities. This was done through the use of skinning rather than the need for additional joints/bones to maintain performance.


Also included are the individual Rigged LODs in a case where you only intend to use a single LOD and aren't worried about LOD setups, a rig test animation which has been applied and can be viewed in the included test scenes and can also be viewed in the video on the store page. Parts of this animation can be ripped out/set up for separate animation triggers if desired. Finally included are LODs for opened and closed states. They have had their joints removed and the closed version has had it's internals removed. The allow for the user to use them in static/non-interactive states that are more performant if desired.


Gray Background Renders captured in Marmoset Toolbag

Tan Background Renders captured in the provided HDRP Unity Sample Scene

技术细节

Number of textures: 8 (16 including bonus textures)

Texture dimensions: 4096x4096

Polygon count of Briefcase IED: 33,456 wHex Nuts, 19,538 without Hex Nuts

Minimum polygon count: 2,204

Maximum polygon count: 33,456

Number of meshes/prefabs: 25

Rigging: Yes and some Rigid/Parented options

Animation count: 1

Animation type list: Skeletal

UV mapping: Yes

LOD information (count, number of levels) 5 Levels of LODs, 3 for high quality/Hex versions

Types of materials and texture maps - PBR, Met Standard, Specular

ASGS IED Interactive Briefcase

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文件大小
120.2 MB
最新版本
1.0.0
最新发布日期
2024年8月5日
原始 Unity 版本
2022.3.13
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