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A simple player start that you can use its transform for referencing your the starting position of your player.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2022.3.10f1 | 兼容 | 不兼容 | 不兼容 |
描述
- Has a snap to ground button in its inspector so you don't have to manually place it on the ground.
- Has an active collision checker that checks if it is colliding with any object which would affect the player spawn and debugs an error.
- Suitable for all 3D games, but can also be used for 2D with a little modification.
- Has a demo scene with a player and the PlayerStart Prefab, where the players get spawned in the prefab's position.
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