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평점 만점의 리뷰가 11,000개 이상

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3D
소품
기타 도구
1/1
A simple player start that you can use its transform for referencing your the starting position of your player.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.10f1
Compatible
Not compatible
Not compatible
설명
  • Has a snap to ground button in its inspector so you don't have to manually place it on the ground.
  • Has an active collision checker that checks if it is colliding with any object which would affect the player spawn and debugs an error.
  • Suitable for all 3D games, but can also be used for 2D with a little modification.
  • Has a demo scene with a player and the PlayerStart Prefab, where the players get spawned in the prefab's position.
Technical details

Very simple script attached. Make sure to enable gizmos to view the outline.

  • For snapping, uses a simple raycast to find the ground
  • For collision detection, uses an overlap box

Simple Player Start

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