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평점 만점의 리뷰가 11,000개 이상

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NOT_Lonely
14개 사용자 리뷰
$20
1 - 10 / 14개 표시
사용자 리뷰
정렬 기준
b
Loved this pack!
7 years ago
brockinco버전 2.1
It is saving me so much time in exploring the use of different kinds of doors for my game. When I needed initial help with a shader issue they immediately on the problem! So helpful!
이 리뷰가 도움이 되었나요?
0
0
R
**No deferred rendering support**
8 years ago
RobbyZ버전 2.1
Pros + Quality meshes & textures + Good variety of doors included + The door editor is a neat feature for quickly adjusting each piece in a nice GUI Cons - As another review posted, this does not work with deferred rendering at all. Doors render with weird transparency issues in deferred mode. This should have been more clearly indicated upfront in the store description before purchasing. - Scripts are not namespaced, so common terms like 'Billboard' may interfere with other scripts in your project. - A runtime error is thrown on some platforms when running a built project using these doors (see below). I was able to fix it by moving the ifdef to only cover the functions & UnityEditor include instead of the whole class file (although it's strange Unity would be including the class at all during build since it was wrapped in an ifdef) "A script behaviour (probably Door_editor?) has a different serialization layout when loading. (Read 32 bytes but expected 272 bytes). Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?" - The door editor doesn't support editing door color, even though this is exposed in the material. Would be better if the door scripts could handle this for you since you can edit the other properties -- either at runtime via instancing & disposing a material, or at editor time by automating material creation. Otherwise you have to manually make & apply new door materials by hand. In conclusion, there's some cool stuff here, but the lack of deferred rendering support basically makes this useless for me unless I go in and hack up the shader by hand. The script bug is also irksome, but I was able to get a workaround going.
이 리뷰가 도움이 되었나요?
4
0
K
Love the possibilities
8 years ago
KtrlZed버전 2.1
This is saving me so much time when I need to iterate on the doors in my game. I was very unsure how this pack would turnout, but in the end, it was perfect for my needs. It is very easy to modify the code to your needs or call methods in your own code.
이 리뷰가 도움이 되었나요?
1
1
K
Rubbish!
8 years ago
KillerNads버전 2.1
I thought i had found the perfect door pack, boy was i wrong. This asset pack is only useful if you want to use the publishers own editor and scripted door system, otherwise its completely unmodifiable. Completely useless for any VR game or even a 3d game where you want to drag the door open. If you want a door system where you just press a button to open it will work for you. But if you want to use your own system for dragging the door open and closed, then forget about it. I thought that maybe atleast the doors are separate prefabs so i can separate what i need etc but no, all the doors are built with the frame and door knob inside the same mesh. So you cant edit or customise anything. Support is quick to respond but is pretty much useless too, i requested a feature for him to add into his door editor a way for me to change single doors so that they have a handle door knob instead of a circular door knob, and he said hes not doing any updates to this asset anymore! As the asset was unusable for me i asked if he could refund me so that i can look for another asset instead, and he refused to do that too! I would say for everyone to stay away from this publishers assets, hes not very helpful and creates a very closed off system for his assets so that users can not really modify anything for there own games. I hate posting bad reviews, but this pack is really terrible and extremely limited, plus support is pretty lacking too :( In Response To Publisher: I tried to get your help numerous times mate, you were unable to help with pretty much anything. You told me things that didn't even work or make any difference, its like you didn't even know how to rotate the door manually!! You also refused to provide any updates and said you were not working on any more updates for this asset in the future, i asked you for simple things to get this asset to work like it should have but you didn't oblige. The asset itself is useless in pretty much every way unless if you only want your doors to open by walking up to it and by pressing a single button. They have been created in such a way by you that does not allow anyone to make edits to them or open them any other way apart from the way you intend. That is the wrong way to make an Asset!!
이 리뷰가 도움이 되었나요?
4
8
퍼블리셔 답변:
8 years ago에 답변됨
Hah, so funny, I tried to help you via email, but you even didn't answered to my latest message, and writing here instead. By the way, if you need something very special maybe you have to do it by yourself?
W
Best door package!
9 years ago
Weendie-Games버전 2.1
Just what i need for my project "Smoking Snakes", will be used in production! - Pretty looking doors - Coded and animated - The author is very accessible, he answer everything on facebook chat, great support! Don't waste your time modeling, animating and coding your doors scripts, just buy this great asset.
이 리뷰가 도움이 되었나요?
1
1
x
Tremendous!
10 years ago
x4000버전 2.1
These doors are fantastic quality, and the ability to customize them so heavily is also really appreciated. I can't believe how darn efficient the whole setup is, too. It uses a custom shader in order to handle the draw call of the door in one go, which I had not expected -- I should have seen the skinned mesh renderer part coming, but that too is a clever way to handle the problem. My one complaint of any substance is that the material itself is only set up for forward mode. It will work in deferred just fine, but it causes it to render in a secondary draw pass. I don't use forward mode, so I can't speak to how it is there. But in deferred, it winds up making all of the doors somewhat see-through because it's using transparent cutout for the alpha -- why that is I'm not sure. This is a shader forge shader, though, so if you have that tool then all you have to do is open up the shader in shader forge and flip it into deferred mode instead of forward. That's literally it. Everything then works just as well in deferred as in forward. I bet the author will put up a second version of his shader for deferred in a future build in order to save you the step... ;)
이 리뷰가 도움이 되었나요?
3
1
퍼블리셔 답변:
10 years ago에 답변됨
Hi! Thank you so much for your review! About the shader - I will check it in latest version of Unity and will give an update. I think this problem appears due incompatible Shader Forge and Unity versions. Thank you again for the report and feedback!
T
Nice doors!
10 years ago
Teila버전 2.1
I had a chance to finally use these doors. They look great in game and are very easy to modify. You can change the width, height and depth of the door as well as the position of the knob, which is extremely useful for scaling to your own models. The selection of doors is nice, although I wish he would make more or have a way for us to add our own doors to the system. But...that was not promised as part of the asset so fair enough. :) I just want more doors! Textures are very nice and there are doors for medieval/fantasy settings as well as modern. I have not yet used the animation features but will edit my post when I do. I love the key features and the door sounds which are included. Thanks!
이 리뷰가 도움이 되었나요?
1
1
퍼블리셔 답변:
10 years ago에 답변됨
Thank you for the review! I really appreciate it!
B
Perfect
10 years ago
Borod버전 2.1
퍼블리셔가 리뷰어에게 패키지를 선물했습니다.
High quality asset and very useful editor. Thank You :)
이 리뷰가 도움이 되었나요?
0
2
z
Great package
10 years ago
퍼블리셔가 리뷰어에게 패키지를 선물했습니다.
Great looking doors, nicely high resolution textures and well modeled. I love the fact you can mod the doors to fit your needs or better to fit your environment. Easy to understand scripts and what was most important for me: very adaptable to UFPS. I made a little tutorial on what you need to do to make it compatible with each other; you can find it on youtube: search UFPS + PBR Doors pack — I've also covered a simple technique to display the hints in the UFPS built in HUD system) The scripts are also quite compatible with other doors without much hassle or waypoints. Meaning: the code is well written so you don't need to worry much about certain gameobjects or references. Just make sure you have a "doorknob" gameObject to look at! The pack is easy to modify if you want scripts to do the animation (for example doTween to add some nice easing bounces etc) A few suggestions might be: — have a closing sound (easy to add yourself though) — (I know this will be in the upcoming update): a way to name the doors and the keys — Sliding doors (which would also be useful for drawers) — Hospital doors (those with a horizontal bar you need to pull down) These suggestions are not to get more for what you bargain for, just to make the pack more versatile. But as mentioned. This pack does what it needs to do. Add a simple way to have great doors and functionality. Good stuff! 5/5 Looking forward to more packs by the developer.
이 리뷰가 도움이 되었나요?
5
1
퍼블리셔 답변:
10 years ago에 답변됨
Wow! Thank you so much for this helpful review! I really happy that it works fine with UFPS.
j
another five star item
10 years ago
jayimagination이전 버전 1.0
퍼블리셔가 리뷰어에게 패키지를 선물했습니다.
This is another five star item. I'm looking forward to the next update. Anyone looking to create doors for your game this is the package for you!
이 리뷰가 도움이 되었나요?
1
1
퍼블리셔 답변:
10 years ago에 답변됨
Thank you!
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