---=== Rifle 1 ===---
Tris - 36383
Faces -19948
PBR - Yes (included specular)
Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular,Opacity (For Scope Glass)
Shaders used - 4
HDRP - Yes
---=== Rifle 2 ===---
Tris - 56168
Faces -29070
PBR - Yes (included specular)
Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular
Shaders used - 3
HDRP - Yes
---=== Rifle 3 ===---
Tris - 50016
Faces -26270
PBR - Yes (included specular)
Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular,Opacity (For Scope Glass)
Shaders used - 4
HDRP - Yes
---=== Smg 1 ===---
Tris - 56168
Faces -29070
PBR - Yes (included specular)
Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular
Shaders used - 3
---=== Smg 2 ===---
Tris - 56168
Faces -29070
PBR - Yes (included specular)
Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular
Shaders used - 3
HDRP - Yes
---=== Smg 3 ===---
Tris - 26957
Faces -14249
PBR - Yes (included specular)
Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular
Shaders used - 3
HDRP - Yes
---=== Shotgun 1 ===---
Tris - 14432
Faces - 7548
PBR - Yes (included specular)
Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular
Shaders used - 2
HDRP - Yes
---=== Shotgun 2 ===---
Tris - 14432
Faces - 7548
PBR - Yes (included specular)
Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular
Shaders used - 2
HDRP - Yes
---=== Pistol 1 ===---
Tris - 18186
Faces - 10834
PBR - Yes (included specular)
Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular
Shaders used - 2
HDRP - Yes
---=== Pistol 2 ===---
Tris - 23653
Faces - 12605
PBR - Yes (included specular)
Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular,Opactiy,Emessive
Shaders used - 2
HDRP - Yes
---=== Pistol 3 ===---
Tris - 14432
Faces - 7548
PBR - Yes (included specular)
Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular
Shaders used - 2
HDRP - Yes
---=== Pistol 4 ===---
Tris - 23653
Faces - 12605
PBR - Yes (included specular)
Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular,Opactiy,Emessive
Shaders used - 2
HDRP - Yes
---=== Grenade 1 ===---
Tris - 8290
Faces - 4127
PBR - Yes (included specular)
Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular Shaders used - 1
Shaders used - 2
HDRP - Yes
---=== Grenade 2 ===---
Tris - 14432
Faces - 7548
PBR - Yes (included specular)
Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular
Shaders used - 2
HDRP - Yes
---=== Grenade 3 ===---
Tris - 1882 Faces - 995
PBR - Yes (included specular)
Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular Shaders used - 1
Shaders used - 2
HDRP - Yes
---=== Dmr 1 ===---
Tris - 36383
Faces -19948
PBR - Yes (included specular)
Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular,Opacity (For Scope Glass)
Shaders used - 4
HDRP - Yes
---=== Sniper 1 ===---
Tris - 50016
Faces -26270
PBR - Yes (included specular)
Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular,Opacity (For Scope Glass)
Shaders used - 4
HDRP - Yes