평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
1 - 10 / 32개 표시
사용자 리뷰
정렬 기준
This asset allowed me to prototype a dice game really neatly. It's powerful and intuitive and simple to extend.
There was a few tiny things that could've been better in my specific usecase, but easy to overlook (especially for the low price).
One thing I really wish this could do is dynamic text drawing on the dice faces, but that's most likely way too much to ask from simple research on how to implement that.
Overall, awesome, efficient and simple to use.
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
6 months ago에 답변됨
Thanks! Do check out the SideUtility and the IDieSideAware interface, that might help you to do what you want with the dynamic text drawing! Apologies for not responding sooner, for whatever reason your review did not show up in my mailbox.
I
Creator sent me the URP Shaders!
a year ago
IronBlight버전 1.2
I recently tried using this plugin with the URP to only encounter the same issue as a previous reviewer. Some of the shaders did not work. So like the previous reviewer, I reached out to the creator and not only was he super responsive, he sent the URP shaders with instructions! In my book that is going way above and beyond for support so I had to write this review. This is an excellent package, the dice look cool, and the documentation is solid.
이 리뷰가 도움이 되었나요?
0
0
I tried to use this package in the 3DURP project (on Unity 2022.3.13f1 LTS)
Some of the materials were successfully converted, while others were not.
Does this package not support URP?
If this package doesn't support, Are there any plans to patch for support?
if this package supports, How do I convert the unconverted material?
What I did:
1. Create 3D URP project
2. Import this package (Dice Creator)
3. Enter DiceCreator folder
4. Search and select all meterials
5. Use "Convert Selected Build-in Meterials to URP" in "Edit > Rendering > Meterials"
6. Some of the materials were successfully converted, while others were not.
Materials that failed to convert:
ChromePolishedBlue,
WoodLight,
WoodDark,
PlasticPurple,
AnimatedBluePlasma,
AnimatedMotherOfPearl,
and AnimatedPurpleGem
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
2 years ago에 답변됨
Hey! Thanks for your inquiry, please contact me at info at innerdrivestudios dot com and I'll send you the correct shaders for URP. Haven't updated the online package yet.
퍼블리셔 답변:
2 years ago에 답변됨
Thank you! :P
Y
The dice solution you need!
2 years ago
YggdrasilCreative버전 1.2
A great package overall, and a responsive developer!
The dice look great, with several materials to pick from (even animated ones), along with instructions on how to make your own.
Solid code base that is extendable for your needs.
Test scenes that allow you to try things out and see how the code and assets work together, with the use of debug panels and dice result overlays.
I am using this package for a 2D game using 3D assets (in Unity 2023.3.0a18). So, I needed to change the axis of the solution to accommodate the different axis use for the default 2D view in Unity.
So, after some attempts of getting this to work myself, I reached out to the developer earlier today.
Within a few hours I had a reply in my email inbox, with a friendly note from the developer along with a detailed solution! Color me impressed!
TLDR; With all of this taken together, I can recommend this package without hesitation to anyone looking for a solid dice solution in their game!
_________
In case there are other game developers out there that have the same use case as myself.
I'm including the solution for using this dice package in the 2D view.
Where the RollingArea is a panel in the x,y plane that the dice land on.
1) Rotate the RollingArea around the X axis by -90.
(you want to make sure the dice are within the RollingArea box)
2) Change the gravity to 0, 0, 9.81.
(you can play around with the gravity number to get a different feel to how your dice handle)
3) Change the PhysicsDie throw vector to 0, 0, -1.
4) Edit the DieSides script and look for this line (104):
Vector3 worldVectorToMatch = (_matchType == MatchType.MATCH_TOP_SIDE ? Vector3.up : Vector3.down);
Change it to:
Vector3 worldVectorToMatch = (_matchType == MatchType.MATCH_TOP_SIDE ? Vector3.back : Vector3.forward);
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
2 years ago에 답변됨
Thank you for the extensive positive review and helpful instructions for others who might want to do the same, much appreciated!
N
Really good assets and reactive developer
2 years ago
Nightmare34버전 1.2
This Assets are very good. But for my game i need a d10-00 dice with the number flipped for better reading when display two dice (d100) side by side.
I contact the developer and in less than 5 hours he respond me and after few mails, he send me the textures i needed. That's pretty rare from the developer of the assets store.
So go ahead with eyes closed it's a really good deal :)
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
2 years ago에 답변됨
Thanks :)))
M
Amazing dice set and Customer Service!
3 years ago
MateOfAMate버전 1.2
Worked perfectly in the application I was making, when I had issues understanding how to implement the script, I emailed the maker and he got back to me the next day with some script he had written and how to implement it, and helped me a second time in similar manner when I ran into a similar problem.
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
2 years ago에 답변됨
My pleasure, thank you for the positive review!
A really well made and well documented asset. If you want to make custom dice for your games it couldn't get much easier, could it? Create your own designs, face values and more. Would highly recommend.
Edit: After running into a small issue I could not solve I contacted support and received help (a custom script) within a day. Can't recommend this asset and the developer enough.
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
3 years ago에 답변됨
Thanks, much appreciated :)
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members