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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.26f1
Compatible
Not compatible
Compatible
Additional compatibility information

This content supports URP. Just create new material and add the textures from folder "URP-Standard". Done.

Description

Ancient Artifacts #3 created in lowpoly with two LODs.

Artifact 1, 3 and 5 contain an animation only in LOD0.


Topology LOD0: Ø 17000 Tris

Topology LOD1: Ø 8500 Tris

Topology LOD2: Ø 1200 Tris



PBR Textures (Standard/URP):

  • 1x Albedo Map (1024x1024)
  • 2x Albedo Map (2048x2048)
  • 8x Albedo Map (4096x4096)
  • 1x Normal Map (1024x1024)
  • 2x Normal Map (2048x2048)
  • 8x Normal Map (4096x4096)
  • 1x Metallic/Smoothness Map (1024x1024)
  • 2x Metallic/Smoothness Map (2048x2048)
  • 8x Metallic/Smoothness Map (4096x4096)
  • 1x Ambient Occlusion Map (1024x1024)
  • 2x Ambient Occlusion Map (2048x2048)
  • 8x Ambient Occlusion Map (4096x4096)
  • 1x Emission Map (1024x1024)
  • 3x Emission Map (2048x2048)

PBR Textures (HDRP):

  • 1x Base Map (1024x1024)
  • 2x Base Map (2048x2048)
  • 8x Base Map (4096x4096)
  • 1x Normal Map (1024x1024)
  • 2x Normal Map (2048x2048)
  • 8x Normal Map (4096x4096)
  • 1x Mask Map (1024x1024)
  • 2x Mask Map (2048x2048)
  • 8x Mask Map (4096x4096)
  • 1x Emissive Map (1024x1024)
  • 3x Emissive Map (2048x2048)

Mesh: .fbx Format

Textures: .tiff Format (AO in .png)



PLEASE RATE THE PRODUCT IF YOU LIKE IT. THANKS!!!

Ancient Artifacts #3 Package

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