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W
Super Useful
3 years ago
WolfGirl4269on version 3.1
I use this in almost every project and it's really useful.
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A
Nice, but it needs more shapes
7 years ago
Ambassador_of_Infinityon version 3.1
I think it is worth the price as it is now, but it still needs more shapes. For example, I would really appreciate seeing a tetrahedron with 3 right triangles and 1 equilateral triangle. Anyway, great work!
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m
Great for FX work
8 years ago
megan_l_foxon version 3.1
Looking for a mesh set that includes thin two-sided cylinders, domes, pyramids, etc for use as FX material layers? This is the set you want.
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C
Great
8 years ago
CreeperBoyNickon version 3.1
This is a great package for when you have to create some sort of object or building, these objects should really come with the standard unity package.
Definitly recommended
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R
You will need to clean them up a bit before they are ready for use
8 years ago
ReginalDukeon version 3.1
The objects are grouped into 3 'blend shape' groups so you if you need to create separate avatars for each object you might have issues. You will have to create your own prefabs by dragging each object out from the main prefab. There's no colliders on any objects and each is rotated -90 on the x axis. A few objects ares are not aligned with their transform axis. So there's a little work involved to get these ready for actual use.
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3
0
u
Basic shape collection
8 years ago
unity_spy01on version 3.1
Have only used a small portion of these shapes that are on offer but I must say
very handy and some of the shapes already have a home in one of my projects.
How about hollow spheres and drums?Great value for money
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0
While this certainly has a bunch of shapes, this thing does not make it easy to use them right off the bat.
To be honest, the only reason I'm giving this at least 3 stars is because it comes with a neat script to combine objects together. (even though I think it says you can find it online somewhere and I had to look through the source to figure out why things weren't working.)
Thing comes with 3.. prefabs? Each containing a bunch of objects.
So before you can use any of them, you'll have to drag the prefab out, and then make a new prefab out of each of the objects given.
You "could" use their included script to automatically break it up into separate objects, BUT, all the names become generic (ie. obj_1_5), but the worst part, the exported meshes are unusable, as their origin ends up being wayyyy too far away.
But back to dragging the objects 1 by 1, it certainly works well enough, and the origins are at the correct position but... some shapes are oriented at an odd angle.
For example the halfsphere is tilted at like a 35-ish degree angle along two axis..
So I had to manually re-adjust that.
Maybe I just didn't do something right, but I'm pretty sure I read the single sentence of instructions attached, that was relevant.
ANYWAY, even thought I had to do a bunch of work to get these primitives to work, in the end I'm happy-ish. Just not 5$ happy.. Maybe happy enough to have spent $2 and left a $3 dollar tip for the inclusion of that mesh combining/editing script
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D
Good assets, but bad packaging
10 years ago
DasCampomaneson version 3.1
The assets are good, but it's pretty shocking that the different objects are forced together in one big mesh
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b
worth it
10 years ago
bugscuffleon version 3.1
For the price you get lots of primitives. No problem at all. It does what it says. It is, what is pictured.
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