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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2019.4.28f1 | Compatible | Compatible | Compatible |
Description
A simple 3D target cursor
- No textures needed
- Color can be adjusted
- Just uses an animation clip
- works with LWRP/HDRP/classic pipeline (material needs to be converted) - no custom shader
Includes a sample project on how to use it with e.g. a NavMeshAgent.
Simple example code
// Cache it.
FeedbackPointer _feedbackPointer = new FeedbackPointer();
// Initialize it.
_feedbackPointer.PreparePointer(_moveToIndicator, _feedbackPointerScale);
// Use it with a 3D position.
_feedbackPointer.ShowPointer(navHit.position)
Tested in 2018.x to 2021.x but should also work in older Unity versions.
Technical details
3D Target Cursor Marker
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$4.99
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License type: Single Entity
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License agreement
Standard Unity Asset Store EULALicense type
File size
399.3 KB
Latest version
1.0
Latest release date
Sep 28, 2021
Original Unity version
2019.4.28
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