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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.28f1
Compatible
Compatible
Compatible
Description

A simple 3D target cursor

  • No textures needed
  • Color can be adjusted
  • Just uses an animation clip
  • works with LWRP/HDRP/classic pipeline (material needs to be converted) - no custom shader

Includes a sample project on how to use it with e.g. a NavMeshAgent.


Simple example code

// Cache it. 

FeedbackPointer _feedbackPointer = new FeedbackPointer(); 


// Initialize it. 

_feedbackPointer.PreparePointer(_moveToIndicator, _feedbackPointerScale); 


// Use it with a 3D position. 

_feedbackPointer.ShowPointer(navHit.position)



Tested in 2018.x to 2021.x but should also work in older Unity versions.


Technical details

Just an animated prefab with a single material and a script placing the prefab on the NavMesh.

3D Target Cursor Marker

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
399.3 KB
Latest version
1.0
Latest release date
Sep 28, 2021
Original Unity version
2019.4.28
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