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Collection of prefabs that allows you to build completely devastated cities, making it an excellent choice for post apocalyptic and war themed games.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.31f1
Compatible
Compatible
Compatible
Description

Compatible with URP, HDRP and Built-in out of the box.


This package contais 93 prefabs that allows you to build completely devastated cities, making it an excellent choice for post apocalyptic and war themed games.


Some of the building have interiors (only the ones that are not destroyed), the doors and other details like air conditioning and eletric boxes are not part of the same mesh as the building, they are child objects. This allows you to add/remove/replace them to create more building variations.


The ensure the best performance, each object comes with 3 LODs, which drastically improves the framerate by reducing the polycount of buildings that are far away. Also, each building has only 1 material, lots of objects even share the same material, this contributes a lot for draw calls optimization.


Important: Demo scene not included.


All the FBX files are included, this means you can import them to your 3D software and make modifications and adjustments if necessary.


I accept requests for new prefabs, feel free to contact me if you need something that is not in the package, I'll create and include it in the next version.


Don't hesitate to contact me if you have any questions or problems with this package, I'll gladly help you!

Technical details

Topology:

LOD0: Each building has on average 15k to 25k triangles, the most complex one have 32k triangles.

LOD1: On average 70% less geometry than LOD0.

LOD2: On average 70% less geometry than LOD1.


Textures:

4k resolutions diffuse, metallic, roughness and normal maps. 

(The package also includes a custom shader that accepts all these maps).

Destroyed Buildings and Debris Pack

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
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Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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9 months ago
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