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A high-quality asset pack designed for quick sci-fi style city building for HDRP, SRP, and Build-in. The pack gives the ability to build not only "+" shape streets also able to build "X" shape
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.18f1
Not compatible
Compatible
Not compatible
2020.3.46f1
Compatible
Not compatible
Not compatible
2019.4.3f1
Compatible
Compatible
Not compatible
Additional compatibility information

All materials with PBR channels. You can Easy convert to any RP

I use Post Processing Package for Standart RP. Install it first.

Description

I have added more prefabs and a new template scene on version 1.02


A high-quality asset pack designed for quick sci-fi style city building for HDRP, SRP, and 3D pipelines.


The pack gives the ability to build not only "+" shape streets also able to build "X" shape now


I use Post Processing Package for Buid-in RP. Install it first.

By default the package was designed for URP.


The pack contain several constructors: 17 prefabs for road constructor. 110 prefabs for building constructor. 17 prefabs for palisades constructor. 25 prefabs for rooftops constructor. 6 prefabs for antennas. 4 prefabs for trees.


The road constructor is gridded. The grid size is 38 m. In the future I have a plan to grow this constructor.


add tunnels


add road junctions


and so on.


There are 17 PBR-materials.


The building constructor is not gridded. There are two types of floors. They are different by the height of windows (3.5 m and 5.5 m now). You can see how I use this in the demo scene. I am using a name-convention. The template for building is: sci_fi_building_03_section_1_h3_f1. sci_fi_building_[index of building_profile]_section_[size_of_section]_h[height of windows]_f[number of floor in section] The size of sections is sorted.


There are 37 PBR-materials.


I am planning to add more texture-settings for more deep variations. Now the setting name is Basic_sci_fi. Also there are two texture-settings for roads.


The all objects share the same atlased textures.


All textures and maps compatible with Unity3d standard-material. All models are sharing only a few textures. The geometry is optimized for frustum culling, batching and ect.


All prefabs models and other models are in FBX formats. Models contain about 300 tris and depend on its size in the world. The all metallic-textures is 1024 size and contain:


R channel - metalness.


G channel - ambient occlusion.


B channel - empty.


A channel - smoothness.

In the Unity project I switched off texture filtering and reduced texture size in the compression settings. I made it for PlayStation 2 style graphics.


Therefore you can use textures as a template to draw your own textures.


Feel free to let me know if you need something more email: magma3dmodels@gmail.com


Technical details

I use Post Processing Package for Buid-in RP. Install it first.

Sci FI City Constructor

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$49.99
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License type: Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
312.0 MB
Latest version
1.02
Latest release date
Mar 14, 2023
Original Unity version
2019.4.3
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