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m
Not game ready
4 years ago
mikhail111777on previous version R2
I believe this asset is not game ready. Millions of vertices for pretty basic scenes.
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A
Misleading
6 years ago
Anarcaneon version R2.1
Very few unique models cobbled together haphazardly. Appalling quality for the price asked .
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2
0
E
It's been a lot of work to work with effectively
8 years ago
EvilGremlinon version R2.1
The textures have been improved. It's an interesting idea. I can't say it is worth $100. To best use this product in a mobile environment you need to do what the author did - create your entire game from no other environment art. Used along side regular environments, it just creates too many batches and draw calls to be practical even for 2020 smart phones. I do not care that the author says otherwise, I have tested it for myself, profiled it and deployed it to android. What you can do is create props and mesh combine them. This however creates extra draw calls over traditional props because each object has it's own texture. What I did was create each prop, mesh combine them, create a texture atlas and then edit all the UV's manually. Needless to say, it was tedious and slow. It did however make efficient use of the redundant parts.
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2
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r
Good kit but pricey
9 years ago
reggie_sgson previous version R2
The models are well made and the texturing is good but not great. I think higher quality textures would be a great addition to this kit. They're certainly adequate but just don't have that "pop" I've seen in some kits. As one reviewer noted, the majority of this kit is made from a selection of about 20+ primitive pieces. These primitives are used to make larger prefabs so you do have plenty of variety to work with but there is a lot of repetition of the basic pieces. If you're looking to make a sci-fi genre game, this is definitely a great asst to have but I think the price is a bit high compared to other kits. I got it on sale so I'm happy with the purchase. Going forward, I hope the author adds more primitive pieces and adds some higher quality texturing.
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R
The worst asset I've bought.
9 years ago
Raveryon previous version R2
This is by far the worst asset I've bought. What do you get, when you pay for this? About 24 primitive meshes. 5 of those are just girders with different curvatures. These few objects are rearranged into many different, bigger objects. You might wonder: A few meshes and some rearrangements, why is the download size so big? Why do they write 109 4k textures? Exactly. There are just too many materials (one per base object) with too many textures each. Based on the UV layout one can tell that the creator just did some primitive meshes, clicked on auto uv and added some details in Mudbox (or similar), which he exported as several maps. This is not how modular game assets are done! This is not optimized. You need shared materials or you end up with low FPS. This asset pack will eat your GPU memory and it will create just too many draw calls. (Like 420 for a bigger prefab) Using these assets will make your project and your life harder, because you will need to save resources on other parts of your project. Just because Greeble Kit is so wasteful. The aesthetics are nice, but the engineering is awful. If you just want to have some expensive throw-away dummy objects, go for it. If you are looking for assets you can use in your game, save the money for something else. EDIT: Response to the author: You say it can be optimized. Fair enough. I guess you've done the optimizations in your upcoming game. The gameplay footage features an FPS counter. https://youtu.be/YCHMiJkNmN4?t=51s The FPS drops to 23 in rather trivial circumstances (compare the complexity of the geometry, models and effects to modern games like Deus Ex Mankind Divided). I'd say we have two very different definitions regarding optimization and performance.
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4
3
Reply from publisher:
replied 9 years ago
Hi, If your draw calls are high, there are a few things to keep in mind. If you create a new blank scene and import the largest object in the pack ("Greeble Large 30"), the draw calls are indeed around 420 or 430 just like you say (or even higher depending on position). One of the main things to do is Static Batching. Go to your player settings and make sure Static Batching is enabled (Static Batching in Unity is disabled by default). If the object doesn't need to move, flag the object as Static (top right corner of editor). Nothing will happen to the draw calls while in editor mode. But when you hit Play, the 430 draw calls drop to just 43. Realtime shadows also increase draw calls (and triangle count!) significantly and it multiplies for each shadow source. Your blank scene has one directional light by default with shadows enabled, if you disable the shadows the the 430 draw calls drop to 155, and after static batching it drops to 22 (this is true of all 3d objects in Unity, and it's why lightmapping is so important). Keep in mind that "Greeble Large 30" has about 69k triangles, so you need to be careful with how much you use it regardless. The other thing to keep in mind is that, as you've observed, the larger objects are built from the smaller objects. This was intentional for optimization because it plays extremely well with Unity's Umbra Occlusion Culling, which further improves performance and can reduce draw calls. It means that Umbra can hide individual sections of the object, which wouldn't be possible if it were one continuous mesh. The bigger objects being built from the smaller ones also means they reuse materials and textures heavily, which saves memory significantly. If each of the large objects had unique textures, download size and memory consumption would be much higher than it currently is. I hope this was helpful to you! If it was, I would encourage you to please consider updating your review. I use Greeble Kit extensively in my own upcoming game, so performance is something that was taken very seriously. Edit (Response): The footage you refer to is from a 2 year old unoptimized build of BHB: BioHazard Bot in Unity 4.x, with vsync enabled so it doesn't go above 30fps. It was from before Greeble Kit was even finished. 136fps in this recent screenshot: http://i.imgur.com/aNs2DLJ.png
W
Perfect.
10 years ago
WILEz1975on previous version R2
Really well done . Lightweight models and excellent textures. I want more!
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2
h
Very nice kit
10 years ago
habsi70on previous version R2
Very well done, only the imagination is the limit. There are a few things I miss: - optional box Colliders would be nice - plain wall and ceilings. I like the one-sided floor tiles, a few more in this style would be great - simple modules like the floors would be nice to have in 2x, 4x size These points are mostly workflow related. The value for money depends on your usage of the kit. I bought it on sale, the full price would have been a little too much (for me). But it is one of the best modular Scifi kits. Great work!
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5
0
H
Ok
10 years ago
HelpMe_Pleaseon previous version R2
An ok package, but for some reason, my textures look a bit blurry first, but changing the resolution to 4k fixed it. Also, it would be nice if there was a small Demo level for building interiors like the one you showed in the trailer But a downside is that there are no colliders set up, and its a lot of work to manually set them...
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1
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r
Top quality asset
11 years ago
rgrlee71on previous version R2
The greeble kit is as good as it gets in unity asset quality. There is virtually unlimited potential for building industrial objects. The only thing missing as an add-on cockpit so you could build some sick Firefly type space ships with it. Please add one to this kit!!
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2
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S
EXCELLENT with very high quality and great details with a huge potential. REALLY WORTH to buy it
11 years ago
SpaceRayon previous version R2
I really love it very much and is excellent and is surely totally worth to buy with such great and high qualitty models If you really want to know more about and what is included go to the links shown or go to support website where there is lot of information and will justify and let you know WHY this is awesome and amazing I normally love much any industrial and mechanical 3D model I see, and was wanting to have something to build this kind of thing, and thanks to this kit now it is possible!!! Great update with PBR materials that makes this even better, and author keeps updating it and making it even better This is an excellent construction kit of very high quality, carefully created with great detail and great textures, this has a huge potential for making LOTS of different things and combine all the prefabs included in many different ways to design what you may want and really worth to be bought When I first bought this, I did not know much how to use it, I mean what cab be built, but then thinking more, I came with different ideas, and i have put some of them put on the second page of the forum page with different inspiration ideas to be used and created using this creative construction kit so you can get more inspired This could be used for making many different things, like building a 3D landscape or making a skyscraper, or a factory, abstract figures, machines, industrial pieces, and many more things, the only limit is your imagination. Thanks really very much for making this awesome and amazing, and for taking care to show the great quality and atention to detaiil, and make a complete website and forum page with all the videos, demo scenes shown, webplayer browser and of course the well done and complete catalog to show each one of the prefabs, so you really can admire and see that this is a great high quality pack with excellent design and really worth to be bought for lots of possible things and with a huge potential for many things Best wishes Note, I have no relationship with the author and do not know him, if anyone could think so, is just that I am really in love with this kit and like it very much
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