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Cartoon style pre-built race track, ready for driving in just a few minutes.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.12f1
Compatible
Compatible
Compatible
Description

Sebring International Raceway is one of the oldest (since first race in 1950) continuously operating circuits in USA. It is located near Sebring, Florida. Part of the track is on Sebring Regional Airport runways, which gives it a flat, but bumpy character, and different surface types - old, patchy tarmac, concrete tiles and large runoff areas.


This 3D track’s length is approximately 2500 meters, average width 12.5 meters. You can have 3 layouts - 2 shortcuts can be used to make different variations on the lap.

This asset is a pre-built cartoon style race track, and comes with many standalone objects you can use.


Basic workflow description:

You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:

* Terrain (road, grass, gravel, curbs)

* Vehicles

* Colliders

* Objects - distance markers, cars, banners

* Trees

* Walls and barriers


After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.

I have made the grass, road, curbs and pavement as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, sand patches to slow the car down etc.

Additionally, you can place individual objects to further change the appearance of the environment.

Here is the list of all available 3d objects you get with the track:

* 10 hot air baloons

* 3 small ad boxes for track side

* Large 3-sided sponsor banner

* 4 medium sized sponsor banners

* 3 wide banners for track name or sponsors

* 20 boards for different team names for garages

* 17 different tree types

* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side

* 10 types of walls - short, long, with or without safety fences

* Track crossing bridge

* Orange traffic cone

* 7 distance markers

* Start light set and pitlane exit light

* Garage building

* Lamp post

* 2 types of floodlight poles

* Pitwall (seats with tables for race engineers)

* Plastic block to use for track layouts

* Spectator seats - large and small

* 2 white tents for mechanics or guests

* Safety blocks made of tyres

* 4 RVs

* 4 cars

* 4 trucks.


What are the benefits of using this asset?

1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.

2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.

3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.



For any questions about this asset send me an email to retrovalorem@gmail.com.

Technical details

Complete track geometry:

Polygons: 880 000

Triangles: 1 570 000

Edges: 1 851 000

Vertices: 1 010 000

18 Materials

1 Physical Material

23 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192px

UV mapping: overlapping

Cartoon Race Track Sebring

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$20
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
913.8 MB
Latest version
1.0
Latest release date
Feb 9, 2023
Original Unity version
2020.3.12
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