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This asset works perfectly if you are targeting Mobile games and Low Poly art style.
For mobile game, it has one more important tool that is the mesh combiner.
이 리뷰가 도움이 되었나요?
0
3
I
Love it
6 years ago
I_hope_Unity_DIES이전 버전 2.3
Works great! Getting some failed to compile errors from LWRP shaders in Unity 2019.2.7f2 but they work and look fine and also successfully build. Commenting out the offending lines of code seems to fix the problem. Errors read parameter doesn't exist, or something like that, so logic dictates that removing said lines of code should fix the problem and it did. No more failed to compile and they still build and still look great. :-)
Can't wait to experiment with PolyWorld some more!
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m
Good asset, what about cave meshes?
8 years ago
mhatzitaskos이전 버전 2.2
All in all this is a very high quality asset.
I am trying to add a cave to my project and the player can go through its walls, since there are no colliders for these objects? Are we supposed to use box colliders around the paths of a cave to prevent the player from just walking through a wall?
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퍼블리셔 답변:
7 years ago에 답변됨
Oh, mesh colliders will do just fine. Sorry I forgot to add them!
Y
Absolutely great!
8 years ago
YilianSource이전 버전 2.1
Everything you get with this asset is awesome, especially the foliage and architecture models! The scripts such as the surface noise and PolyWorld-Terrains will help you out a bunch if that's the style that you are looking for, and the mesh converter works great!
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N
Exactly what we wanted !
9 years ago
NumberTenStudio이전 버전 2.07
I never loved the basic terrain of Unity because it's never provide the expected final results and I always find the Unity Terrain... too plate, too soft. Working with Blender or Maya it's a different way to create a best terrain but I was sad there was not a native functionality in Unity which transform the terrain in a Poly World (when all the objects of your world are in Low Poly style or hand-painted). This asset correct the problem and the possibilities are awesome !
Only a "negative" point, but in reality, it's not a problem of the asset but it's our : when we have created the map a few month ago, it was a huge map. Too huge for this asset, so when I wanted to try the "Polyworld effect" on our map, the computer said "Too hard for me !" and it crash. Loading are more longer than when we not use this asset but it's just because our map is too big (and even if I put the chunks on a maximum size), so we actually try to find a compromise between our map size and this asset. But it's not really a "problem" ^^
Thanks for this wonderful asset which bring to Unity a "FULL low poly world". Exactly what we wanted !
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퍼블리셔 답변:
9 years ago에 답변됨
Glad you love the pack! Just a tip: you'll probably need to divide up your main Unity terrain to a bunch of separate terrains if you find it's just too big for PolyWorld.
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