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THIS IS THE BEST ENVIRONMENTAL ASSET I HAVE EVER USED!!!!!!
2 months ago
abdullahrathore2011バージョン 1.1 で
It is sooo good like i love the way the rocks look.My brother u have outdone urself tbh .plzzz keep making more assets i want a forest asset with everything inside like a camp or a watchtower. if u are able to make one iy would make my day and help my game sooo much and i might be able to put ur name in it aswell(not gonna be so famous my game)
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パブリッシャーからの返信:
2 months ago に返信
Thanks for the review. For now, I'll keep creating character packs ;)
I just checked the demo scene and it seems that it has a lot of cool prefabs as well, those are for free use or does any of them are for the demo scene only
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パブリッシャーからの返信:
8 months ago に返信
Thanks for the review!
Trees assets from the demo scene are a free pack but I don't recall its name unfortunately.
All the stumps and dead branches are from my "Natural Decay" pack.
This is a splendid asset, very performant, twick the override base color and it suits any scene. I would like to ask if I am permitted to use this asset in a commercial game? I have gone far in the development but I plan to buy your ruins asset after securing funding. Regards 👋
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3 years ago に返信
Hi,
Thank you for the review. Yes you can use these assets for your commercial game, no problem at all.
You are welcome to support my free work by purchasing another pack, thanks ! :)
rough bottom, bottom-opened mesh make them difficult to place on the terrain perfectly. Or imaginable see-through happens and hard to manage, or place them too low with z-attack that unnatural.
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パブリッシャーからの返信:
4 years ago に返信
This is photogrammetry, how would you scan the bottom of a big rock ???
パブリッシャーからの返信:
5 years ago に返信
Thank you for reviewing this asset !
There is a lot of light and everything looks very overexposed and does not look like a demo scene from YouTube. If you know how to fix it, then leave a link to contact you
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5 years ago に返信
Hi,
Thank you for the review, it seems something's wrong with your settings.
Just use Tonemapping (ACES) as camera effects, or simply reduce light intensity.
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