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High quality forest environment
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.35f1
Compatible
Compatible
Compatible
2021.3.20f1
Compatible
Compatible
Compatible
Description

Important!


This pack is using Unity Post Processing Stack and Linear color space


Made using Build-in Pipeline,supports URP and HDRP

Supported Platforms: PC, Console


Support : Discord

Need a Lookout Tower with Forest : Link


Try Demo (Tower Not Included ) : Build-In / HDRP / URP

Need MicroVerse Preset check - Biomes and Presets for MicroVerse


This assets pack has everything you need to create a realistic looking pine forest ready for next-gen games.


Features:

  • 2 x 2 Km Demo Map
  • Wind for every vegetation asset and trees
  • LODs and Billboards for Vegetation
  • Lake and River
  • Fully Dynamic Lighting
  • Set of LOD & Lightmap UVs
  • Customized Materials

Number of Unique Meshes: 25

Collision: (Yes, automatically generated

Vertex Count: 178-16000

LODs: Yes

Number of Materials and Material Instances: 48

Number of Textures: 83

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: No

Technical details

Texture dimensions: 2048

Rigging: No

UV mapping: Yes

LOD information (3 levels) + Billboards on Foliage

Types of materials and texture maps: PBR

ForestLake

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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