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A
This asset looks amazing, but no post processing scrip...
a month ago
AuzzyCreations버전 1.2
when I import this into my scene, the script is missing from post processing and will not let me save
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0
0
C
Good texture work
7 months ago
Codermedia버전 1.2
Easy to use, all I had to do was drag the object into my already designed crappy street scene et voilà! The thing I liked the most about the asset is that all the textures are batched into two materials (opaque, transparent) which makes it highly efficient for mobile development too.
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0
0
E
Great Asset!!!
a year ago
Emmanuel_LA버전 1.2
It's just what i was looking for! I'm developing a game for college and this save me a lot of time. I'd like to thank you and ask you something as well: Is it possible to walk up the stairs? I hadn't been able to. Maybe I'm just using the wrong approach (CharacterController and RigidBody). Hope you can read this.
Thank you!!!
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1
0
퍼블리셔 답변:
a year ago에 답변됨
Thx, sry for the late Response. It is tricky sometimes with the controller. In my games i solved that with placing a cube on the stairs and scale it over them a bit to get a more flat surface. Then just turn the mesh renderer off and use only the collider of the cube.
m
Un muy buen activo
a year ago
matiasgiltuberquia77버전 1.2
Aunque es un buen activo, el creador debería hacer un video tutorial para hacer que las puertas se abran porque, aunque se intenta como dijo el creador las puertas no funcionan, no sé si estoy haciendo algo mal.
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0
0
S
The best asset ever
2 years ago
ShunShun0701버전 1.2
The attention to detail is amazing.
Since there is a door object, it might be interesting to add an animation.
I'm glad I downloaded this asset.
Another thing I'm curious about is
This is how to open the door.
please reply.
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3
0
퍼블리셔 답변:
2 years ago에 답변됨
Thx for the Feedback. I checked the building today and i found out what you guys maybe mean with doors cant be open. I already made a code that rotate the doors by checking and un-checking the "Door Bool" on the Door Mech script that is on all doors. You just have to put the correct Rotation values into the code component on each door, and i forgot to uncheck the static checkbox on the doors. Static objects cant rotate, so just select the door and uncheck the little static checkbox in the right upper corner of your inspector and you should be able to rotate or animate every door.
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