평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
6000.0.23f1 | Compatible | Compatible | Compatible |
Supports all render pipelines!
Package includes 25 crystals fromations.
Models
Objects have 4 LODs.
Polycounts (depending on the complexity of the geometry):
- LOD 0 - from ~15K to ~500 triangles.
- LOD 3 - from ~750 to ~20 triangles.
Textures
2K textures.
Note: By default the Albedo and Emission colors of the crystals are set to white (gray for HDRP). When changing the color (for HDRP), make sure to also change the scattering color of the Diffusion profile. The diffusion profile can be found in the Sci-Fi Crystals 1/HDRP/Materials folder.
Textures include:
- Albedo
- Normal Map
- Metallic and Smoothness
- Ambient Occlusion
- Emission
- Thickness
- Mask Map (it contains)
- Red channel – Metallic map
- Green channel – Ambient Occlusion map
- Blue channel – empty (white)
- Alpha channel – Smoothness map
Images rendered using HDRP!
Note: Since each pipeline utilizes particular textures, you can safely delete the rest to reduce your project size.
- Standard Pipeline (SP): If using SP you can delete Mask Map textures.
- Universal Render Pipeline (URP): If using URP you can delete Mask Map textures.
- High Definition Render Pipeline (HDRP): If using HDRP you can delete the Metallic/Smoothness and Ambient Occlusion textures.
You can also decrease the package size by lowering the resolution of secondary textures, such as normal maps, mask maps, ambient occlusion maps and smoothness/metallic maps.
Sci-Fi Crystals 1
