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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.23f1
Compatible
Compatible
Compatible
Description

Supports all render pipelines!


Package includes 25 crystals fromations.


Models

Objects have 4 LODs.

Polycounts (depending on the complexity of the geometry):

  • LOD 0 - from ~15K to ~500 triangles.
  • LOD 3 - from ~750 to ~20 triangles.

Textures

2K textures.

Note: By default the Albedo and Emission colors of the crystals are set to white (gray for HDRP). When changing the color (for HDRP), make sure to also change the scattering color of the Diffusion profile. The diffusion profile can be found in the Sci-Fi Crystals 1/HDRP/Materials folder.


Textures include:

  • Albedo
  • Normal Map
  • Metallic and Smoothness
  • Ambient Occlusion
  • Emission
  • Thickness
  • Mask Map (it contains)
    • Red channel – Metallic map
    • Green channel – Ambient Occlusion map
    • Blue channel – empty (white)
    • Alpha channel – Smoothness map


Images rendered using HDRP!


Note: Since each pipeline utilizes particular textures, you can safely delete the rest to reduce your project size.

  • Standard Pipeline (SP): If using SP you can delete Mask Map textures.
  • Universal Render Pipeline (URP): If using URP you can delete Mask Map textures.
  • High Definition Render Pipeline (HDRP): If using HDRP you can delete the Metallic/Smoothness and Ambient Occlusion textures.

You can also decrease the package size by lowering the resolution of secondary textures, such as normal maps, mask maps, ambient occlusion maps and smoothness/metallic maps.

Technical details

Objects have 4 LODs

Polycounts (depending on the complexity of the geometry):

  • LOD 0 - from ~15K to ~500 triangles.
  • LOD 3 - from ~750 to ~20 triangles.

2K textures.

Textures include:

  • Albedo
  • Normal Map
  • Metallic and Smoothness
  • Ambient Occlusion
  • Emission
  • Thickness
  • Mask Map (it contains)
    • Red channel – Metallic map
    • Green channel – Ambient Occlusion map
    • Blue channel – empty (white)
    • Alpha channel – Smoothness map

Sci-Fi Crystals 1

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License type
File size
846.6 MB
Latest version
1.0
Latest release date
Mar 21, 2025
Original Unity version
6000.0.23
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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