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every gameobj have more than two material.total materials is 39 . These meshs cannot to combine to one .if you can to make materials to one,the resources will be fine.
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replied 7 years ago
It's impossible to build large exterior (or open world) scenes full of different assets with only 1 material aplied to each object.
The Asset is rly nice but it is High Definition RP Shader incompatible
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replied 7 years ago
This asset pack was originally made in 2015 with Lightweight Render Pipeline and there is no mention of HDRP in the description.
Since i cant seem to get ahold of the publisher anywhere i have a question!! Is there anyway to use these without having to create a seperate scene for the interior of a building. I want to be able to open a door and walk right into the building not have a loading screen.
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I just love this pack. This is one of 4 packs i got and its the better that any other (for my game i want to build) (Other packs are from 3DForge and the Ultimate Medieval Constructor)
But i have 1 question. In the demos, how does if work with the spawnpoints ?? I really dont get it. Can anyone explain that ?
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I was hesitant to purchase this pack but I am very glad I did. It was a steal! Great quality and massive quantity. Worth its price and then some. 4/5 stars because their demo scene came with a mix of java and c# scripts. Which is ok, but drives me bonkers. I will be recoding the java as I find I need them. Seriously great package!
Update: The models are amazing the package is great. The authors reply to my review warrented my response of keeping my 4/5 rating. Otherwise a pretty damn good package.
That aside I stick by my original review.
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replied 10 years ago
This asset pack was meant to be 3d models only. I added scripts for demo scenes purpose so you could actually see how those assets may look in game. Of course I could just make few screenshots but instead I wasted 2 more weeks just to set up those demo scenes.
If you want to knock out one star for that - be my guest.
Just downloaded this and noticed that some textures are 512, not 1024 or 2048. These are tiled textures on the sides of city walls and many others that really should be of a larger size. I can replace them all myself but the 512 atlases will be difficult. Very disappointed. At the very least, this information should have been included in the description.
Changed to four star since the meshes are nice and lots and lots of great props. Also will match well with other assets.
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replied 10 years ago
Ok, I will replace some low res textures with higher resolution ones in upcoming update.
This kit covers most everything that no one else considers - shops, inns, alchemist, smithy buildings, items for crafting (wheat mill, smithing, alchemy), harvesting (ie, corn plants and corn cobs). There are commoner buildings and shacks and even camping. Detailed models and well textured. If you wish to create a medieval game, this is the most complete kit you will ever need to purchase.
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