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평점 만점의 리뷰가 11,000개 이상

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Triplebrick
42개 사용자 리뷰
$35
1 - 10 / 42개 표시
사용자 리뷰
정렬 기준
e
Seriously amazing
a year ago
elianna833버전 1.6
The Haunted Town model pack is seriously amazing! The art style has a unique, realistic feel that I haven’t seen in other packs. It really makes the whole town feel alive (in a spooky way!). The textures are top-notch, adding a lot of detail and atmosphere. It loads super fast, which is a huge plus, and I’m honestly so glad I bought it. If you need a creepy, well-detailed town for your game, this pack is a must-have!
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0
0
퍼블리셔 답변:
a year ago에 답변됨
Thank you so much for your kind review! Thanks for taking the time to share your thoughts!
C
My fav TripleBrick asset
3 years ago
Charlton-B이전 버전 1.4
Love the mood in this one and the demo scene layout. Also this dl/install size is a big plus (well optimised). Looks and works great: 5/5
이 리뷰가 도움이 되었나요?
0
0
T
Props to the Dev
7 years ago
ThermodynamicsMakesMeHot이전 버전 1.4
Used this back in 2016..was awesome then 5*'s...Only downside is it's that good it will probally be found in other games. ......Fast forward some years.... New project comes up and I remember this and shrug as it will be worth it to upgrade....turns out it's already done and even better looking then before. Remastered for Unity 2018....FOR FREE!!! +5 More Stars!!!
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4
0
E
Well made and a very fair price
7 years ago
Enzi이전 버전 1.4
A well made asset with good consistent texture work and a nice modular approach. Most can be seen in the nice screenshots, from the technical aspects I can't find anything to complain about. Very happy with the purchase!
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0
0
O
Very nice models and design
7 years ago
OlliIllustrator이전 버전 1.3
I optimized the demoscene with Superoptimizer (for fast optimization for test) to cut it down to between 50 and 120 setpass calls , then baked lighting with Bakery (I love that asset) to check how it would look and perform in a realistic looking project. Result is very good looking and performs great (160 FPS average on my GTX 970 in Forward Rendering, about the same in Deferred with Performance AA and AO PstFX, all in Editor Unity 5.66, around 260 FPS in Runtime). Models and textures are very detailed and the atmosphere is stunning. Everything fits together (stylewise) and the demo shows that the asset is fit to build a relatively large scene. The style and textures are laid out for a dark scene, gothic horror or something like that. Am going to use it for a proof-of-concept. Great work.
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0
0
J
Nice potential
8 years ago
Jparker79이전 버전 1.4
As always, you will need adjust collides, especial on the stairs, if you use anything but the supplied controller. The models look fantastic, as always, not the cookie-cutter style of buildings you typically find in house models. a lot of work goes into detail. But as always, these models only work if your game is meant to look dark or spooky. A cleaner version of the textures would go a long way toward making this asset usable in a wider range of fantasy or RPG style games.
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3
1
s
Quality asset, also to repurpose
8 years ago
sewer_cvlt이전 버전 1.3
If you like it, don't think, buy. I use only part of it, mainly to create damaged / decaying wooden structures for my game. It works very well, it belnds nicely with stuff we made. I only wish it has separated pieces for individual objects like planks, so we won't have to isolate them from mesh. But as I said, we don't use it like creator intended.
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1
1
c
Adequate, with flaws
8 years ago
csofranz이전 버전 1.3
When inspecting the scene for the first time, this asset looks great: organic, irregularly shaped artefacts, with deliberate mismatches and architectural flaws to underscore the general atmosphere of dilapidation and loneliness: rubbish-strewn blind alleys, sudden changes in height, impossible and awkward angles – it's all there, and at first blush it all looks great. It's on closer inspection where things somewhat come apart. This is a good asset, mind you – but it has issues that you should be aware of. First of all, the quality of the texture is uneven at best. There are some good-looking textures in this pack (some wall textures, one carpet, and tree bark), but most textures are limited to albedo/specular and normal. Worse, most of the wood textures are looking downright bad from close up, making them look artificial in the extreme. This happens mostly if the scene's light strikes the wood from the wrong angle, which reveals it's limitation: the wood texture contains shadows from the (probably scanned) original imagery, and when your scene's light direction doesn't line up with that of the texture, your eyes will immediately detect the discrepancy. This will happen every time you place an omnidirectional light source (e.g. a candle) on an open wooden surface (e.g. table), so this is definitely not a minor issue. Technically somewhat disappointing (but no show-stop) is the fact that some textures utilize legacy shaders (most prominently the cobblestones), with has rather mixed results (the cobblestones don't look convincing at all). Also, it's worth pointing out that this asset is by no means a town, and the prefabs included don't have enough variety to build a town – unless you are OK with extremely repetitive buildings, its not even enough to build a town quarter. It's good to make two or three streets, and that's OK with me, but the asset's title is a bit misleading here, as I would have expected more variety (to build a town, I was expecting multiple styles: industrial, residential, recreational (parks, gardens, etc.), and miscellaneous (school, government, religious). Then, like the – more accomplished and complete, but also more expensive – 'Medieval Environment Pack' asset, 'Haunted Town' too is what I deem an "artist's asset": it requires an artist's talent of correctly place items to make them look good. Lesser gifted people like me, who rely on tools to line up items with a grid will find that when using these tools (e.g. Transform PRO, ProCore, Octave) the prefabs often line up incorrectly, as neither their origin nor their size coincide with whole numbers. This not only makes creating scenes difficult to people of lesser artistic skill (i.e. people like me), it also precludes using these prefabs in auto-scene generating scripts. Finally, the demo scene heavily relies on legacy bloom and ambient occlusion scripts (i.e. it does not use Unity's post proc stack), plus one of the scripts contains a reference to an old, discontinued build form, which you have to manually remove from the asset before you can view it (in other words: the demo scene does no longer work out of the box – a minor yet completely unnecessary issue); it drags down the overall impression. Removing Bloom and AO puts the textures in a much more unforgiving light, and brutally reveals the shortcomings many of the textures have. None of them hold up sufficiently to be included into my current (2018) projects.
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16
4
S
Finally reviewing this asset after a year
9 years ago
ScourgeGames이전 버전 1.4
Haunted Town was officially my very first asset purchase on the store about a year ago. I love this town and it's my go to scene to load to test out stuff. The art style is brilliant. It loads fast and I'm extremely happy I bought it. I hadn't realized I didn't review this package until now. Triplebrick has an art style that doesn't quite look like anything else I've seen. It has a raw, gritty, real-world feel to it. The textures are brilliant. I'm looking at the steampunk industries asset right now and contemplating a purchase. Good stuff. Edit: Why is my review saying it's from 9 months ago when I just put it up (May 2018)? Something is janky in the Unity web code.
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0
1
a
Most Worth asset ive ever tryed.
9 years ago
arnie414이전 버전 1.3
Bought it beacuse it was on sale and seemd worthy of the price. But it's simply amazing
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0
1
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