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PORTALS! 100% seamless and perfect teleportation, ready to drag and drop to your game. They will work automatically. Watch the video to see it in action.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.5f1
Compatible
Compatible
Compatible
2020.3.27f1
Compatible
Compatible
Compatible
Description

SO, WHAT IS THIS ABOUT? _______________________________


Step into a realm where the boundaries of reality blur, and the fabric of space-time bends and contorts. :)


Now, for real: Portals are archways or frames that shows another place behind, and you can enter seamlessly into it, disrupting the logic of what should be there. And with this asset you can do exactly that: Just drag and drop a set of portals, place each one in different rooms and press play. You'll be able to see the other room as if it was actually right there.


You can go through a portal without noticing when you leave one room and enter the other, (that's why it's called "fluid" and "seamless"), creating an effect of impossible (or "non-eucledian") geometry. These portals only teleport from one side. From the other side they look like normal archs.





BASIC OR FULL? ____________________________



Is so vast what you can do with portals, that I have divided it in two different assets:


* Basic Version (this one). It provides:

  • Seamless perfect teleportation (any rotation, any direction, any speed)
  • 3 different basic structures (wide, thin and ultra-thin, with no textures)
  • Clones system (objects are visible in both sides while crossing)
  • Advanced filters and complete setup
  • Super clean code, with tooltips and comments
  • Optimized (you can have hundreds of portals and only render the visible ones)
  • Compatible with 1st and 3rd person controllers
  • Frustrum clipping alignment (projections will align with the portal for perfect views)
  • Includes 2 players in 1st person (1 rigidbody player, 1 character controller player)

* And a full version. Basically it provides all the above plus: recursive rendering, multi-gravity teleportation, raycast through portals, 5 additional archways, 1 huge sci-fi portal 4K, dynamic surface portals, 3rd person compatibility and more.





HOW TO USE _________________________________



As you can see in the implementation video, you can just drag the prefabs to your scene and press play. Portals will try to setup themselves automatically, but if you want to tweak things yourself, you have a lot of advanced options in the script.





CHARACTER CONTROLLERS __________________



This asset comes with 2 different first person controllers, one with rigidbody and one with "character controller" component. These two simple players will always work with portals.


However, you can use your own controller. Portals are prepared to automatically manage most of cases by themselves, but if your controller is quirky or has special needs when crossing a portal or teleporting, don't worry:

1) in the online documentation you have a section about this

2) you can contact me and, free of charge, I will personally help you out




PIPELINES COMPATIBILITY _______________________



This asset is compatible with URP and HDRP. Both basic and full versions have packages inside to import materials to the desired pipeline.


However, keep in mind some post-processing effects or overrides works with the "distance" to the camera (think about "depth of field", things are more or less blurry when they are near or far). The thing is, these portals defy the notion of near and far, and "where" are the things you are actually seeing. So, if you use these portals with URP and HDRP, you may notice a slight bump (of lighting, shadows, or blur) the moment you cross. Or if you want 100% seamless, you'll have to create a local volume to reduce those effects near the portals. More details in the online documentation.





QUESTIONS? NEED HELP? __________________



In the online documentation you can find detailed information about both versions of the asset (basic and full), and up-to-date examples with videos.

I will keep the FAQ section updated with more common questions from the users.


But, whether you have questions before buying or you need help implementing the asset with your game, don't hesitate to contact me. I'll answer and we can work together on the best way to adapt this asset to your game.





TEST IT YOURSELF _______________________



Sure, you don't buy a car without a drive test! At the bottom you'll find a PC build to test the general demo scene yourself. This is fully transparent: what you run is the same actual scene in the project, nothing more, nothing less, so you know exactly what the product is, no surprises.




LINKS _____________________________


ONLINE DOCUMENTATION | DEMO BUILDS | FULL VERSION



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Fluid Seamless Portals - Basic

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
688.7 KB
Latest version
1.4.0
Latest release date
Oct 8, 2023
Original Unity version
2020.3.27
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