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n
イメージと違う・・・
6 years ago
nobuchanon previous version 1.1
Unity2019.4.1を使用してますが、 Change Environmentsで環境を変えても、 AssetStoreに貼られている夜のイメージにならないが どういう設定にすると、夜の感じになりますかね?
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0
4
h
Great. Wish more store 3D assets were at this quality.
8 years ago
historicon previous version 1.1
Actually got this asset because I was interested in publisher's other assets, but wanted to check the cheapest option first for a POC. Will definitely be buying the other assets in the future! If I may, some technical questions\suggestions: This product obviously doesn't play well with new 2018 LWRP (at the time of writing this review). Even when converting the Shaders to the new LWRP ones, I couldn't reproduce the same result of the original product. Is there any chance of an update in the near future? Are you planning to update this and the other assets to 2018? About demos, this product seems to have a downloadable demo. However, for your bigger assets, I couldn't find one. It would be nice if downloadable demos could be added to the other assets. Would love to have a detailed look before buying. Thank you for this asset!
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1
0
S
Stunning!!
8 years ago
Streamside7on previous version 1.0
An amazing asset. One fo the most beautiful I've ever seen! Very, very well done! Works very well in Unity
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0
0
A
Mediocre
8 years ago
AhriRomeon previous version 1.0
ArchVizPRO interior vol.3 from you was amazing, good amount of prefabs for the price and everything working well, but this ArchVizPRO interior vol.2 , no where near up to standard. barely any prefabs, sorry, models, none of them are prefabs- meaning none of them have collides, and after speding a good hour generating colliders for majority of the objects, they're so bad it kicks the player out of the room, blocks them off half of the room, makes them fall through the edges, the issues went on. They were pretty to look at in the demo through the cameras, but trying to place a character into the scene, or using assets in my own scenes created endless issues. The clothes etc on the rails are all pure black unlike the video shown, but that may be my fault as i refused to let it override my shaders, so i wont put that on you. Vol 2 was 26 euro for a few items in one tiny demo room with zero explanation on how you would use the different lightings in a game situation, and no colliders. Vol 3 was double that price for a large amount of assets , all with colliders, a lot of demo rooms and very simple lighting, perfect for using in your own scenes, so i advise the higher priced assets from Archviz. I honestly loved Vol 3, so im not sure why Vol 2 was such a drop in exceptions.
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5
2
r
Great asset
9 years ago
rainistoon previous version 1.0
Great asset! We actually used this as a baseline in one of our Varjo VR demo scenes.
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1
0
j
Please Update!
9 years ago
jazznazzon previous version 1.0
The quality of the package is gorgeous, of course, but could you please add FPS controller and update it with the Unity 5.6 post-processing stack ?
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0
0
N
Can't load to cardboard
9 years ago
NirmalenduVRon previous version 1.0
Hello I've configured to play the scene in Oculus, can't get it working in cardboard VR. I'm using the cardboard main prefab. Do I need specific settings for a mobile build? Would it run on mobile? Also I can't download fur shaders now, can you give another link. Thanks.
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0
0
h
Excellent
9 years ago
homerenderon previous version 1.0
Awesome visualization and many useful props, thank you!
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0
0
j
Awesome model! Easy to implement with HTC Vive VR
9 years ago
jaswane2on previous version 1.0
Very photorealistic model with lots of nice details. Surprisingly easy to make it VR-Ready for HTC Vive. Great showcase model for Virtual Reality. Now I want the rest of this publishers models. ;)
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0
0
s
Great sample
10 years ago
stanvisualityon previous version 1.0
i brought this and i can use it. does the file include the animation path?i just try to insert a first person character into the sense. it seem like no GI . i know you are using the precomputing GI. it is possible i change to a normal direction light ? i am new in unity.
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2
Reply from publisher:
replied 10 years ago
Hello The project use Precomputed Realtime GI, and light probe to lit dynamic objects. If you place a character it should be lit correctly. Have you followed the PDF instructions? Please contact me in private (ruggero.corridori@gmail.com), I will be glad to help you.
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