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We created this product to be the No1 primitive asset. We offer Rounded Box, Super Ellipsoid Box, Fibonacci Sphere, Clouds, etc. All shapes can be manipulated by parameters.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.28f1
Compatible
Compatible
Compatible
2022.3.2f1
Compatible
Compatible
Compatible
Description

ver5.1.0 is RELEASED!! A new Box-SuperEllipsoid "Plus" has been added. The roundness of the top and bottom edges can be set separately. In addition, the roundness of the sides can be set separately.


ver5.0.1 is RELEASED!! Import speed is much faster.


ver5.0.0 is RELEASED!! The number of pivot locations that can be changed has increased significantly.

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You can create meshes of the primitives listed below. In addition, by manipulating the parameters, it can be transformed into a variety of shapes. The Mesh Cuts also can!


  • Plane
  • Flex Plane
  • Super Ellipse Plane
  • Box
  • Flex Box
  • Rounded Box
  • Super Ellipsoid Box
  • Pyramid
  • Flex Pyramid
  • Perfect Triangular Flex Pyramid
  • UV Sphere
  • (ver2) Icosphere
  • (ver2) Fibonacci Sphere
  • Tear Drop
  • Cylinder
  • Cone
  • (ver3) Clouds
  • Supershape

*Common primitive-related assets create primitives on a Hierarchy. However, this asset creates primitives as a Mesh-Asset on the Project-Window.




I would recommend this asset to the following people



  • Anyone who wants to place more beautiful primitives like SuperEllipsoidBox in their game scenes.
  • People who want to make prototyping development faster and of higher quality.
  • People who want to deform primitives without using external tools such as Maya or Blender.



Pick out some features



  • Over 90 presets
  • Pivot, Parameters, and Direction can be changed
  • Optimized UVs
  • Normals can be inverted
  • Smooth or Flat surfaces can be selected
  • MeshCuts
Technical details

Note on using vertices

There are the following differences depending on whether SurfaceType is set to "Smooth" or "Flat".

There is also a difference when using MeshCut.


Smooth:

  • The value returned by "mesh.vertices" is the vertex information calculated from the formula. There are essentially no duplicate vertices, and they are regularly aligned.

Flat:

  • The value returned by "mesh.vertices" is the triangle information created based on the vertex information calculated from the formula. Since FlatSurface cannot be realized if vertices are shared, duplicate vertex information is added to create triangles. Ordering regularity is not guaranteed.

From the above, for example, if you want to use vertices in the order of the Fibonacci formula, set Smooth.


If you use mesh cut, duplicate vertex information will be added as when you select Flat. And the order of vertex information is not guaranteed.


Note that triangle information can be obtained by "mesh.triangles".


Ultimate Procedural Primitives

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$11.99
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
2.9 MB
Latest version
5.1.0
Latest release date
Dec 27, 2024
Original Unity version
2022.3.2 or higher
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