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Thanks to this asset I can use the timeline to graphically design enemy formations. No other plugin could do this. It does nothing more than call methods (with or without an argument) based on timeline-entries. This function can be used for many purposes and I'm wondering why it's not part of the standard timeline package.
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a
Great Asset but limited function
6 years ago
artofminingバージョン 1.0 で
Great for FREE!
However my real need is for Multiple Arguments with the inclusion of GameObject as an argument type. It would open up a whole lot more potential. I like the fact you can view these directly on the timeline whereas in Signals (Unity 2019) the need for signal emitter and receivers are a pain to work with. Cheers
Archie
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Tried this out. one bug is really annoying working with it:
If you call a method with param, and while you are looking at the object start play mode.
and In play mode, a scene is replaced.
The event params will be cleared.
Other then that, very useful.
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Works like a charm. It's basically the Animation Event from the old Animation system but on Timeline, and much improved! Never skipped a beat and very configurable.
I did run into a small issue where track events don't work at frame 0, but it wasn't a big deal for me.
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p
Worked a charm
7 years ago
ptolemy_unityバージョン 1.0 で
Haven't used it excessively but it did exactly what I needed it to do.
Simple and easy to use.
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P
Everything I needed, right when I needed it
7 years ago
PatrickLipoバージョン 1.0 で
It's dumb that Unity hasn't added built-in events to Timeline yet, and this solution got me around the whole rigamarole with no fuss at all. Thanks for doing it all for free, my friend.
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高品質なアセット
11,000 種類を超える 5 つ星アセット
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