평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
Move By Pivots 2D
It allows you to move 2d objects without worrying about scale , sprite pivot , collider size or offset using a single line of code.
Example 1
place the player at the start of the level using a single line of code:
player.MoveBottomLeft ( ground.GetTopLeft () )
Example 2
- move the player using his foot (for exact placement) and move all the player game object with the foot.
leftFoot.MoveBottomLeft(targetPosition ,PlayerGameObject);
Supported Types
it supports:
- Sprite Renderer
- Box Collider 2D
- Circle Collider 2D
It's great for
- moving new objects to their start position
- creating random levels
- performing many 2D operations
Pivots list
you can move & get any 2D game object pivot in world position :
-- Top
-- Top Right
-- Right
-- Bottom Right
-- Bottom Center
-- Bottom Left
-- Left
-- Top Left
-- Center
Advice
when creating levels using unity physics, a character box collider 2d that moves over a group of box colliders 2d gets stuck , use a proper character controller)
Notes
1. the asset ignores rotation
(assumes objects are not rotated)
2. supported unity types
- Sprite Renderer
- Box Collider 2D
- Circle Collider 2D
3. you don't have to import any thing, it directly add the methods to the supported unity types.
- for example, simply call
myBoxCollider.MoveBottomleft(targetPoint)
4. all Move Methods can take an optional top parent parameter
- for example: if you need to move the whole car using it's back wheel
- or move a player using his left foot
backWheel.MoveBottomLeft( targetPoint , carParentGameObject)
5. all Move methods return the distance they moved as vector3
6. you can get the scaled collider or sprite size using
circleCollider.GetSizeScaled();
7. supports unity 5
8. assets are moved using their transform.position , if you want support for movement using rigidbody2D.MovePosition(), let us know with an email.
9. it works perfectly with any game object pivot, sprite pivot, any scale , any collider size or offset.
10. source code available ( with documented code )
11. online documentation
- for any requests , player maker support, or suggestions, contact us using
customer.cyborgassets@gmail.com
Loved it ? then you will love:
- Camera Edges : get & move any camera edge with a single line of code
- Directional Zoom : easily & smoothly zoom the camera in a single direction (example: zoom out showing more sky but not more ground)
Object Edges 2D
