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Base Skeleton
6 years ago
goodcold111バージョン 1.5 で
Base Skeleton have no attack animation. Would you please add it ?
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Animations (source fbx) missing
8 years ago
SilverCoder以前のバージョン 1.4 で
The bitgem style is awesome,
But there are no animations (source fbx) included in the pack.
I know they have beein included a time ago, but now they are missing.
Please put them back in!
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パブリッシャーからの返信:
8 years ago に返信
I just released an update. See if that works for you. If you still want the old "all in one" animation files I'll see if I can dig them up for you.
a
Animations not working
9 years ago
aoberthuer以前のバージョン 1.4 で
Nice assets but animations are not working.
I wrote a mail to support but did not get an answer for several days. Unfortunately I did not read the reviews here first. Seems as if they just don't care.
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パブリッシャーからの返信:
8 years ago に返信
They seem to work fine for me. It sometimes takes a few days before we can answer support tickets but if you have been helped through support please don't forget to disarm the * bomb here. If not let me know and we'll sort it out.
Unity 5.5 broke something with the way all but the king import - the model eyes get mapped to one eye then animations will fail to play. Can be fixed in the short-term by manually editing the auto-created avatars by dissociating the eye bones from any model object.
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パブリッシャーからの返信:
8 years ago に返信
Thank you! Hope it's all fixed with the latest update.
There are no animations in this package, even though it specifically says they're included - see for yourself in the directory tree.
For someone like me who is purchasing these assets, i need them to come with animation because that's out of my wheel house
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パブリッシャーからの返信:
8 years ago に返信
The animations are in the folder labelled "Animations". Perhaps something has gone amiss with a unity update. There is a new version available. Please have another look.
(In Unity 5) Animations are a mess. Animation clips show many missing components (yellow-missing). Despite having animate root motion, the clips move transform positions arbitrarily in a scene.
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パブリッシャーからの返信:
8 years ago に返信
Please let me know if the latest update is still giving you problems.
Keep up the good work
Been using this package for a while now and I've always wondered how I join the Skeleton Archer to it's bow, until now I've just placed it inside the skeletons hand and it looks ok, but I can see that there were animations for the bow how do I connect them?
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パブリッシャーからの返信:
8 years ago に返信
Thank you! You should be able to manipulate the string bone to pull back when you need it if you are making your own animations. In the animation clips, the bow animation is included.
Great Asset, nice models, and amazing textures. However, my project needs legacy animations. Do you mind adding some time? Please?
Edit: Publisher sent me the animations. I believe he sent me the humanoid animations instead of legacy though. Still it was a nice try. So i'm giving four stars instead of three.
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パブリッシャーからの返信:
12 years ago に返信
Hi Paolo,
Send us an email to support@bitgem3d.com and we can forward you a pre-release of the legacy animations we've been working on over the past month.
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