Game ready model with animations. Besides the main mash there are 3 assembled models.With the help of separate parts, you can assemble both a shaman and a magician.In the model it is desirable to use a shader with a two-sided display of polygons.Polygons all assets 31106 or ~19091 on 1 characterTriangles 58574 all assets or ~35687 on 1 characterVertex counts: body-9920 body cut-9232 cloth-2894 cloth middle-3408 deer mask-2930 hood-931 mask-1390 sickle-2457 staff v1 -2544 staff v2 -1795polygon counts: body-8668 body cut-7988 cloth-2755 cloth middle-2861 deer mask-2643 hood-836 mask-1256 sickle-820 staff v1 -2024 staff v2 -1495Animations: 34 - Attack (x6) Walk (x1) Run (x1) RunBackward(x1) jump (x1) Strafe LR (x4) idle (x3) Death (x3) Get hit( x3) Block (x4) Emotion (x7)Texture Resolutions: 4096x4096 (body/cloth/deer mask/mask/cloth middle)/2048x2048(hood/sickle/staff)/ 256x256 (Eyes)Body: Base color (15) Roughness (1) Normal (9) Metallic (1) Ao (1) Emissive (2) - 4096x4096Cloth: Base color (4) Roughness (3) Normal (3) Metallic (1) Ao (3) - 4096x4096Cloth middle: Base color (1) Roughness (1) Normal (1) Metallic (1) Ao (1) - 4096x4096Deer mask: Base color (1) Roughness (1) Normal (1) Metallic (1) Ao (1) - 4096x4096Mask: Base color (2) Roughness (2) Normal (2) Metallic (2) Ao (1) - 4096x4096Hood: Base color (3) Roughness (1) Normal (1) Metallic (0) Ao (1) - 2048x2048Staff: Base color (2) Roughness (2) Normal (2) Metallic (1) Ao (1) Emissive (2) - 2048x2048Eyes: Base color (7) Roughness (2) Normal (2) Metallic (1) Ao (0) Emissive (2) - 256x256Sickle: Base color (1) Roughness (1) Normal (1) Metallic (1) Ao (1) - 2048x2048Textures file format: tga.
Besides the main mash there are 3 assembled models.With the help of separate parts, you can assemble both a shaman and a magician.
In the model it is desirable to use a free shader with a two-sided display of polygons: Lux 2.02 (included on project).
Polygons all assets 31106 or ~19091 on 1 character
Triangles 58574 all assets or ~35687 on 1 character
Vertex counts:
- body-9920
- body cut-9232
- cloth-2894
- cloth middle-3408
- deer mask-2930
- hood-931
- mask-1390
- sickle-2457
- staff v1 -2544
- staff v2 -1795
Polygon counts:
- body-8668
- body cut-7988
- cloth-2755
- cloth middle-2861
- deer mask-2643
- hood-836
- mask-1256
- sickle-820
- staff v1 -2024
- staff v2 -1495
Animations: 34 :
- Attack (x6)
- Walk (x1)
- Run (x1)
- RunBackward(x1)
- jump (x1)
- Strafe LR (x4)
- idle (x3)
- Death (x3)
- Get hit( x3)
- Block (x4)
- Emotion (x7)
Texture Resolutions:
- 4096x4096 (body/cloth/deer mask/mask/cloth middle)
- 2048x2048(hood/sickle/staff)
- 256x256 (Eyes)
Materials:
- Body: 15
- Cloth:4
- Eyes: 9
- Cloth middle:1
- Staff:2
- Mask:2
- Deer mask:1
- Sickle:1
- Hood:3
Textures:
- Body: Base color (15) Normal (9) MetallicSmoothness (1) Ao (1) Emissive (2) - 4096x4096
- Cloth: Base color (4) MetallicSmoothness (3) Normal (3) Ao (2) - 4096x4096
- Cloth middle: Base color (1) MetallicSmoothness (1) Normal (1) Ao (1) - 4096x4096
- Deer mask: Base color (1) Roughness (1) Normal (1) Metallic (1) Ao (1) - 4096x4096
- Mask: Base color (2) MetallicSmoothness(2) Normal (2) Ao (1) - 4096x4096
- Hood: Base color (3) MetallicSmoothness(1) Normal (1) Ao (1) - 2048x2048
- Staff: Base color (2) MetallicSmoothness(2) Normal (2) Ao (1) Emissive (2) - 2048x2048
- Eyes: Base color (7) MetallicSmoothness (2) Normal (2) Ao (0) Emissive (2) - 256x256
- Sickle: Base color (1) MetallicSmoothness (1) Normal (1) (1) Ao (1) - 2048x2048
Textures file format: tga.