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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.36f1
Compatible
Not compatible
Not compatible
설명

Armored Beetle

The model has 3 sets of different textures. 3 weapon texture packs. 2 sets of animations.

1 set of monster animations;

4x attacks

1x Dying

2x idle

1x Left_Walking

1x rage

1x React

1x Right_Walking

1x Walk

1x Walk_Back

2 set of animations for the rifle;

6x attacks

1x backwards_Walk

1x Dying

1x hit

2x idle

2x run

1x Left_Walking

1x Right_Walking

1x Walk

armored_beetle_03

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

3 recruitment of unique textures

recruitment of animation;

3x attack

2x Death

2x hit

2x idle

2x rage

1x Left_Walking

1x Right_Walking

1x run

1x Walk_Back

1x Walking

Bug_01

There are 4 types of sets of unique textures in the character

Armored Beetle 03

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

3 recruitment of unique textures

recruitment of animation;

4x attack

1x Death

1x hit

2x idle

1x rage

1x Left_Walking

1x Right_Walking

1x Walk_Back

1x Walking

Armored Beetle 5

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

4 recruitment of unique textures

recruitment of animation;

Rifle

2x attack

3x idle

1x block

1x death

3x run

2x Transition

2 x walking attack

4x walking

Sword

5x attack

1x death

2x idle

1x Impact

1x run

4x walking

Monster

3x attack

1x death

2x hit

2x idle

2x rage

1x run

4x walking

Technical details

Armored Beetle

Rigged: (Yes)

Animated: (Yes)

Number of Animations: 29

Vertex counts of characters: 22756

Number of Materials : 9

Number of Textures: 38

Texture Resolutions: (head_armor x4096 bodi x4096 rifle x4096 all textures can be lowered to the value you need)

armored_beetle_03

Rigged: (Yes)

Rigged to humanoid skeleton: (Yes)

Animated: (Yes)

Number of Animations: 16

Number of characters: 1

Vertex counts of characters: 14276

Number of Materials and Material Instances: 3/3

Number of Textures: 11

Texture Resolutions: (bodi x4096)

Bug_01

Rigged: (Yes)

Animated: (Yes)

Number of Animations: 10

Animation types (10/0):

Number of characters: 1

Vertex counts of characters: 17416

Number of Materials: 8

Number of Textures: 28

Texture Resolutions: (head 4096 body 4096)

Armored Beetle 03

Rigged: (Yes)

Animated: (Yes)

Number of Animations: 13

Vertex counts of characters: 9666

Number of Materials: 3

Number of Textures: 13

Texture Resolutions: (bodi x4096)

Armored Beetle 5

Rigged: (Yes)

Animated: (Yes)

Number of Animations: 47

Vertex counts of characters: 20325

Number of Materials: 13

Number of Textures: 44

Texture Resolutions: (bodi x4096 head x2048 sword x2048 rifle 2048)

Armored Beetle Pack

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$129.99