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No Documentation and No Support
7 years ago
bjonesrockバージョン 5.0/24 で
I have been trying to get support/documentation for the Screen Hit tracking for the past 3 weeks. I emailed them multiple times and I haven't heard a word.
All of the other functionality seems to be working fine, but Screen Hit tracking was the major reason I bought this asset.
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I'm using Unity 2018.2.14 and would love to write something positive, but on this version I get this error after fresh import:
Assets/WebPlayerTemplates/Analytics/js/GoogleAnalyticsUnityPlugin.js(3,25): BCE0044: unexpected char: '$'.
Of course I'd love to give a 5* rating when this will be corrected.
Thanks in advance!
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A
I love it. Please add demographics reporting
8 years ago
Antonio_Ketch以前のバージョン 4.6/20 で
Light & Easy to use. Please add demographics reporting
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パブリッシャーからの返信:
8 years ago に返信
Thank you for a feedback. We glad that you like our plugin.
We have created a ticket for integration demographics reporting.
By the way, We will provide detailed explanation what We would integrate in near future soon.
I have many assets from Stan. Even i import the latest version from asset store to an empty project i am not able to build it. I bought them to save time. I do not get all updates. Each time i update assets i spend 1-3 hours to solve build issues for an empty project. They should test compatibility for each release. If i get 2 of my updates without problem i will rate 5 starts !
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パブリッシャーからの返信:
9 years ago に返信
Hello, thx for your report, but, can you please be more specific? I would really appreciate if you can contact our support, and describe what exact issues you have.
https://stansassets.com/#contacts
Cheers!
I have been successfully using the analytics extension for a few weeks now and I am very happy with it. I am using Unity 5.3.X and have encountered no bugs, so I think those issues others mentioned were fixed. I like how you can have different analytic IDs for different platforms and for test vs prod. Great job!
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Integration was fast and using the API pretty simple. But I had to make a few changes to the code:
1. Screen hits are not registering. APPVIEW is deprecated but the plugin is still using that identifier. So I it changed to SCREENVIEW and added the app name in the hit; worked instantly. Suggest the developer fix this immediately.
2. Null reference exception in the referrer intent callback for Android. Added a IsNullOrEmpty check there.
Would also want analytics data to be sent securely over https (only possible in iOS for now). The data is all exposed to sniffing now.
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p
Basic automatic analytics works BUT problem with PlayMaker Actions
10 years ago
psypol以前のバージョン 2.8.5 で
Awaiting to have it work fully in my FSM's to put more stars ;-) (need help!)
i just bought the plugin and i'm able to see active/returningUser (that's just me ^^)
in google analytics (in Reporting /Users Overview)
BUT
- when i launch the app i always see "At the moment 0 active users on app" in RealTime category
Also i don't see anything else about the screens that user (me ^^) goes trough:
=> i added in Playmaker two moments in my game where i wanted to have metrics about :
* When players start a new game
* when players have a game over
For this i added at some point of my FSM GA_ScreenHit with value "StartedPlaying"
and when gameover occured i added another GA_ScreenHit in the FSM called "GameOver"
PS : all my game flow takes place in a unique unity scene.
Also im very unfamiliar with Analytics so i would be glad if someone could explain in a few words for what purpose
its recommended to use each of the actions available for playmaker :
● GA_EventHit
● GA_ItemHit
● GA_PageHit
● GA_ScreenHit
● GA_SocialHit
● GA_TransactionHit
● GA_UserTimingHit
the documentation mentions what is available but for Analytics total noobs it's difficult to figure out
which action is the more suitable for which cases and also to which exact part of the analitics Dashboard the
"result" of the implementation of each of those can be seen/tested.
Thanks a lot for any help you could provide to me.
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パブリッシャーからの返信:
10 years ago に返信
Hello, thanks for the good review.
We will take this into account and it will be fixed with the next updated.
Cheers!
C
Worked great, would recommend
10 years ago
Chris_Entropy以前のバージョン 2.8.5 で
Just copied the files into the project, added my code according to the documentation. Worked immediately, like a charm. Unlike the prim31 plugins they also give you a primer on the Non-Plugin Google Analytics stuff.
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At first I was hesitant to acquire it because of the beta official plugin from google, however this asset allow more customization and easier integration, you can configure multiple Analytics accounts for both production and development.
Some compile errors in Unity 4.7 though that I was able to fix it.
Version 2.8.5 is not registering scenes automatically as advertised and screen hits seems to not be working and showing in the GA dashboard even I have used for several days.
The description should clarify if this works for both iOS, Android for both tablets and smartphones, It would be easier for someone to decide with that information.
Hope fastest response from the author on the forum or via more updates to fix problems.
Go ahead and get this!
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