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AndaSoft
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e
Keeps crashing :/
21 days ago
eserroseバージョン v3.2.4f3 で
I'm using Unity Editor 6000.3.3f1 with on a Windows 11 machine with AMD Ryzen 7 9800X3D processor, 32 gb ram and RTX3090 and after clicking 2-3 times to build a road it crashes :( Edit: After following the suggestion and disabling all Highlight options, it's working great. It's amazing, really recommended.
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21 days ago に返信
[Update]Glad to hear that indeed solved the issue, thank you for updating the review and the feedback ----------------------------------- Hi eserrose, First thoughts are that this is related to issues with Unity 6.3.x and Direct3D12 in general (Direct3D12 in previous Unity versions works well). It also effects the EasyRoads3D asset. This has been isolated to the "Highlight" surfaces surrounding the road objects. These surfaces are created using Unity Handles. This can be turned off in the EasyRoads3D toolbar: General Settings > Scene Settings > Scene View Settings. Another fix is to (temporarily) switch to Direct3D11 in: Edit > Project Settings > Player > Other Settings > Graphics API for Windows This does not happen in previous Unity versions when DX12 is used. A bug report has been sent. Could you please contact us if your situation is not related to this? Our contact info is for example in the readme files in the EasyRoads3D root directory. Raoul
j
varlık cok guzel
6 months ago
jacagames074バージョン v3.2.4f3 で
ancak ben bunu kendı yayınlayacagım olan oyunumda kullanabılırmıyım yoksa lisansmı lazım
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6 months ago に返信
Hi jacagames074, Glad to hear you like the asset! And you asked if you can use this asset for your game, yes that is possible :) but it is appreciated to get the Pro version for that which is on Sale at the moment (50% off), you will have access too many more features and options to enhance your scenes. Raoul
f
Thank you very much for offering such an asset for free.
7 months ago
foolswhoバージョン v3.2.4f3 で
Thank you for offering such an cool asset for free. I have a problem that I can't save the road network to prefab . When I save the prefab the prefab would miss the mesh of the road. Is indeed the Pro version? OR Just my fault to ues?
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7 months ago に返信
Hi, Thank you for rating the asset! Regarding the question, Unity stores dynamically generated mesh assets (the road meshes in this case) by default in the scene file. And Unity prefabs require this mesh asset to be physically present in the project folder. That is why the road mesh is missing. In the Build settings there is an option "Store Mesh Assets in Project Folder". That will solve the issue. But I see that this option is not available in the free version. It is just a Unity API call, AssetDatabase.CreateAsset() so this can also be done in the free version. Another way of using the road network in another scene is by opening both scenes in the hierarchy and dragging the road network object to the target scene, remove the other scene. That will also work in the free version. Please consider contacting us through the Unity forums or by email (in the readme file in the EasyRoads3D root directory) for support questions like this :) Raoul
t
Very good for free software
7 months ago
tejgluthバージョン v3.2.4f3 で
Originally didn't work with multiple terrains, but once I got the build terrain working it was very nice. Very good, especially considering the price, although I wish I could use the fences
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7 months ago に返信
[Update]Glad to hear you were able to resolve the terrain issue and thank you for updating your review! Fences, and other side objects like walls, guardrails, lampposts, etc., is indeed a feature available in the EasyRoads3D Pro version. -------------------------------------------------------------- Hello tejgluth, There are no known issues with updating the terrain. First thoughts are terrain tile related, how many terrain tiles are there in the scene? The free version will only update the currently active terrain. The full version will update all terrains. So the question is, what does your scene look like assuming that you indeed followed the 4 quick workflow steps also visible in the gallery images on this page. And does updating the terrain for example work well in the provided demo scene? Can you please contact us with this type of support related questions so we can actually help? As can be seen here in the reviews section it is not that this function doesn't work. Thanks, Raoul
G
BESTTTT
9 months ago
Geonamaバージョン v3.2.4f3 で
GOODDD
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9 months ago に返信
Hi, Good to hear the asset is the best, thank you! :)
f
Perfect!
9 months ago
francybello以前のバージョン v3.2.3f3 で
very easy and intuitive road creation, very useful build terrain function!
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9 months ago に返信
Hi francybello, Thank you for your rating and review! Glad to hear you like this asset, the function to adjust the terrain is indeed one of the features that will safe you the most time in this free version. Raoul
E
wouldn't work
9 months ago
EwanBoiiバージョン v3.2.4f3 で
Not sure if it's just me but i couldn't get it to work, followed all the steps and read the manual but still when i hold shift and click it just selects my terrain and cancels the action. Again, it could just be me but no idea how to solve the issue i tried reimporting and such too but still no joy.
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9 months ago に返信
Hello EwanBoii, Shift + Click to add road markers not working is most likely related to the Gizmos tab in your Unity Editor setup being disabled. It is the tab at the top right in the toolbar above the Scene View window. This tab is enabled in a standard Unity setup, so Shift + Click will generally work. Also, Gizmos are required anyway to display the road marker handles. It is a strange situation that the Shift + Click event is not triggered when Gizmos are disabled, but outside our control. It is also mentioned at the top of the Troubleshooting page in the manual. Please contact us first with this sort of support related situations, we are happy to assist :) Thanks, Raoul
h
would be awesome if it works
10 months ago
hinatixバージョン v3.2.4f3 で
i've install this asset for unity6(latest build) i did as quickstart says, but terrain's didn't adjust to the road. no errors in console, nothing. tried to look at settings, can't find a way to resolve this problem
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10 months ago に返信
Hello hinatix, There are no known issues with terrain adjustment in the free version also for Unity 6. Have you tried this with the demo scene that comes with the free version, does that fail too? It works well on our end and this has never been reported before as not working. Does your scene perhaps have a multiple terrain tile setup? In that case, the free version does not have multi terrain support out of the box like the Pro version has, the terrain that is set as the active terrain will be adjusted. Otherwise, could you please contact us with this sort of support related questions so we can resolve this? Our email is in the readme file in the EasyRoads3D root directory in the project folder. Thank you, Raoul
b
Awesome
a year ago
barnishDenバージョン v3.2.4f3 で
Super easy to use and makes creating roads a breeze.
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パブリッシャーからの返信:
a year ago に返信
Hi barnishDen, Happy to hear you like the Asset and thank you for the rating! Raoul
m
A great asset
a year ago
muhammedugunバージョン v3.2.4f3 で
Thank you very much for offering such an asset for free.
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パブリッシャーからの返信:
a year ago に返信
Hello muhammedugun, Thank you for rating this asset! Raoul
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