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Every asset moderated by Unity
Features:
Polygons = 39597
Vertex = 39799
- - . window > rendering > hdrp wizard
- - . select materials
- - . Edit : You can easily upgrade to hdrp using Unity's hdrp wizard. You can classify the project as hdrp and use the hdrp wizard.
- - . click convert selected built-in materials to hdrp
- as easy as that
- "The asset used Unity Standard shaders which can easily be converted to URP and HDRP with Unity's render pipeline upgrade wizards"
- et voila, you're compatible with urp and hdrp
-Textures PBR - unity-
12 items Format:
PNG Resolution: 4096x4096 - 2048x2048 px
- I recommend making subsurface scattering with Advanced Material.
- ANimations :
- Swim_Anim
- Forwartd_RIGHTSwim
- Forwartd_LEFTSwim
- Forward_LEFT90_Swim_Anim
- Forward_RIGHT90_Swim_Anim
- Forward_Down_Swim_Anim
- Forward_RIGHT_Down_Swim_Anim
- Forward_LEFT_Down_Swim_Anim
- Forward_UP_Swim_Anim
- Forward_RIGHT_UP_Swim_Anim
- Forward_LEFT_UP_Swim_Anim
- Down_Swim_Anim
- RIGHT_Down_Swim_Anim
- LEFT_Down_Swim_Anim
- UP_Swim_Anim
- RIGHT_UP_Swim_Anim
- LEFT_UP_Swim_Anim
- Attack_Anim
-Texture Types- PBR- UNITY
-AlbedoTransparency
-Normal
-MetallicSmoothness
-Opacity
- Model is scaled correctly 20m
- PBR Shader.
- File complete -
-.fbx (multi format)
- Textures - .png
- 4096x4096- 2048x2048 px
MEGALODON - Sea Monster Series 5 , 18 Animations
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