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1 - 10 / 17개 표시
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G
Very useful and pratical asset!
5 months ago
Gravitys_DL버전 1.16
The high/medium/low poly variety of model is really useful, the animations are flexible, everything's amazing!
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0
0
n
BEST EVER
4 years ago
nathanpguilds07버전 1.16
This asset is very worth it yes I know yan dev did not make this asset but if you look up "Yandere simulator textures" you'll find lots you can put on the uniform/face/hair ex besides that this asset has the best animations for basically any game and is worth your money the outfits the presentation video shows isn't even all of them and there is multiple kinds of quality models as well
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2
0
t
Can you update the animation to humanoid with animator controller?
5 years ago
tinaaaaalee버전 1.16
As the title suggests, it's quite troublesome to work with legacy animations. Thanks:)
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0
0
a
This is amazing!
7 years ago
atx_jonny_05버전 1.16
Pro:
LOADS OF ANIMATIONS
DECENT AMOUNT OF MODELS
GOOD MATERIALS
Cons:
Model not really customizable
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5
0
Pretty character but it doesn't have any talk animation and blend shape for animate with lip sync asset (like SLASA).
I can't find the mail of the seller to ask his help. Thanks
*** Edit***
After One year i've make a custom animation for move the lips. Now It move the lips like a Japanese Anime but it's Better than nothing. The Sellers don't reply.
이 리뷰가 도움이 되었나요?
5
0
I am very happy and integrated your product with my game: Bang Darts - Dart Wheel, Basketball, Slots, hope people enjoy it!
IOS Version Bang Darts
https://itunes.apple.com/us/app/bang-darts-dart-wheel-basketball/id1182747508?ls=1&mt=8
GooglePlay Version Bang Darts
https://play.google.com/store/apps/details?id=com.bigcatgame.bangbangdarts
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6
0
All in all simply amazing and beautiful. My Game would not be the same without this.
Two suggestions for next updates:
1. There are too many animations related with fighting, punching, kicking etc. :( I wish to see more various cute poses, idle stuff or things like grapping, aplogying,
2. Adding Root in Motion for at least the walking animation would be very useful.
Thanks anyway, great product.
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8
0
Overall, I am very satisfied of this package.
but is that possible to add relative position on the mecanim clip??
like the following animation :
f02@f02_crawl_10, f02@f02_run_00, f02@f02_sprint_00, f02@f02_walk_00
Cause when using the "Apply Root Motion" feature & mecanim blending to handle the character movement, it looks more natural.
for now the camera following script is hard to follow the tranform of character.
it will suddenly stop when those animation start playing, when finish, the charactor will tranlate to start position.
I found most mecanim animation in this package, checked "Root Transform Position(XZ)" some of them are not necessary,
e.g. f02@f02_forward_20, f02@f02_jump_12, f02@f02_jump_13, f02@f02_special_20
but after all, it still a VERY GOOD package, and I'm waiting for more character.
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5
2
퍼블리셔 답변:
12 years ago에 답변됨
Thanks for the suggestions. We'll definitely consider them for future assets and updates to current assets.
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