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11 Fishes and 2 rays from the Caribbean with LODs, animated with procedural shaders to save performances.
Work with URP and HDRP, can work in default renderer pipeline but without animation shader.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.23f1 | Not compatible | Compatible | Compatible |
Additional compatibility information
Compatible for all RPs except for the animation shader which is made for HDRP and URP using shadergraph.
Description
13 caribbean animals useful for underwater games specially made to save performance. Unique shader for all, one material, 2 or 3 LODs.
The procedural animation give an increase of performance up to 50% compared to rigged animation and skinned mesh renderer.
You can places thousands of fishes without major loss of performances. Caribbean fish is compatible with ECS and Hybrid renderer V2.
Content made by Alexie Dufour, Sebastien Lepers and Raphaël Horion.
Technical details
Caribbean Fish
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$20
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License type: Single Entity
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License agreement
Standard Unity Asset Store EULALicense type
File size
19.2 MB
Latest version
1.1
Latest release date
Mar 15, 2022
Original Unity version
2020.3.23
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