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K
How is this FREE?
3 months ago
KenKosgrove버전 v1.2
I was looking for crows and this happens to have a large variety of other birds too! The scripts are very well written and it only took a minute to set up how i wanted crows to spawn. This is incredible for a FREE asset! Thanks so much
이 리뷰가 도움이 되었나요?
1
0
I have issues with Birds landing and then they fly away right away when they land of they have issue with landing
so i disable collisions and comment out inside birds.cs
// void OnTriggerExit
for anyone else wants to kill all the birds and then stop spawning and destroy script add this to birdcontroller.cs
then you can call it from different scripts whenever you want hope it helps to someone :)
I am currently working on Horror games so this helps
Thank you for the asset.
//kill all birds
public void KillAllBirds()
{
Debug.Log("Killing all birds");
GameObject[] birds = GameObject.FindGameObjectsWithTag("lb_bird");
foreach (GameObject bird in birds)
{
Vector3 randomForce = Random.onUnitSphere * 500f;
bird.transform.SendMessage("KillBirdWithForce", randomForce);
}
}
public void DestroyAllBirds()
{
GameObject[] birds = GameObject.FindGameObjectsWithTag("lb_bird");
foreach (GameObject bird in birds)
{
if (bird != null)
{
Destroy(bird);
Destroy(this);
}
}
}
If this helps follow me on YT as @branidev.
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1
0
Thank you for allowing us to use these assets free of charge. I especially commend how easy it is to use and implement into an already existing project.
Here is the game I made with the help of your work!
--> https://vegaboo.itch.io/treasure-island
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0
0
g
Pretty Good but...
2 years ago
gabriel-diquinzio버전 v1.2
Hey i really like your asset!
There is just one thing.. i noticed that one of the variable in sever set in the bird script which cause unexpected behavior.
i'm using the V1.2 ( even though Demo ui say 1.1)
ISSUE: The perched value is never being set to true.
As soon as the bird lands on a perch collider, it will randomly select a movement reserved for the ground and then fly away the frame after.
Fix: I set this variable on trigger enter, I'm pretty sure it can be fixed easily for the other user.
I also strongly suggest that you add a variable for the landed time, or other setting like min / max flying distance respawn delay etc, and make them specific to each bird!
Good job overall!
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2
0
The fact that assets of this quality can be had for free is what makes me love this community. Even if you don't use it as intended, the framework of this system is enough to inspire many custom made solutions that can work for many circumstances. I was shocked how easy this was to implement and troubleshoot.
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0
0
m
awesome and very interesting to watch
2 years ago
mayer_studio_inc버전 v1.2
thank you for making this and making it free! your animals are very cool
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0
0
M
It's not bad, but has some flaws
3 years ago
Mashimaro7버전 v1.2
I feel bad to complain cause it's free, and seems like the dev spent a lot of work on it, but there's many issues.
Sometimes the birds will just fly into objects because they're locked on to a target underneath it, sometimes even when they get a target they don't land properly, like they do some weird impossible land then instant take off lol.
There's a few issues with the plugin that i had to fix, some just due to the outdated aspects, some relating to the spawning(sorry, i honestly can't remember what i had to fix haha). Another annoying thing is each landing spot needs a specific tag, so if you already have tags on your ground and such, you're gonna have to change out the code, or change your tags.
It's a cool plugin and looks like he spent a lot of time on it, but honestly, i wouldn't recommend it. Too many issues for it to be worth it. I put it in my game, but even after changing it up quite a bit, it's still kinda janky. Not the best coding for performance either.
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1
2
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