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11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

10 万人を超えるフォーラムメンバーが支持

すべてのアセットを Unity が審査済み

$39
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R
Solid bird system, needs landing probability option
2 months ago
Rilissimo以前のバージョン 2.5 で
Great asset, easy to integrate and well optimized. The bird flying and perching system works smoothly and looks natural in motion. I do have a question, is there a way to set a landing probability for landing spots? At the moment, birds seem to move from one spot directly to another without ever returning to free flight. It would be great to have a more natural alternation between flying and perching states. Overall, recommended asset!
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0
0
パブリッシャーからの返信:
2 months ago に返信
Thank you for the review. I'm glad you like the asset. I have replied to your email about the landing spots. Sincerely Egil A Larsen Unluck Software
C
These birds make me happy
4 months ago
ChristinaCreatesGames以前のバージョン 2.5 で
This is one of those assets I love adding to my projects whenever I can find a way to do so. It's honestly quite intuitive to work with, after you had a look at a sample scene setup. I love how easy it is to make birds perch on stuff, always puts a smile on my face when I see it happening at runtime. Haven't run into any issues with it since I bought it about two years ago, no matter the Unity version I was/am using at the time.
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0
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パブリッシャーからの返信:
4 months ago に返信
Thank you for the review. I'm glad you liked the asset and have gotten so much use out of it :) Sincerely Egil
o
Outdated
7 months ago
onekorama以前のバージョン 2.5 で
Reading the documentation: "Make sure the custom model uses the Legacy animation system. (version 3.0+ allows Generic)" But version 3.0 doesn't exists :( System is nice, models meh, maybe for mobile is enough, but not for a modern system.
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0
1
パブリッシャーからの返信:
4 months ago に返信
Thank you for the review. Please contact support if you have questions or requests. Sincerely Egil
d
not easy to use...
8 months ago
dreamcities_以前のバージョン 2.5 で
Not very intuitive, and confusing to use... And when you want the box to follow a dragin camera, ... Just not possible.
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0
0
パブリッシャーからの返信:
8 months ago に返信
Hi, Sorry to hear you are having difficulties with this asset. There are some settings that needs to be set to be able to move the flock box around freely. Set roaming area to 0,0,0. So that only the flock box is visible. Disable Group to flock. Now birds will not be connected as child objects to the flock gameObject. Set Automatic flock waypoint to 1. This will make the flock follow the new position faster. Enable Force Bird Waypoints This makes birds also change direction when the flock has been moved. Thank you for the review. Sincerely Egil A Larsen Unluck Software
B
Very honest buy!
10 months ago
Byronpremiummedia以前のバージョン 2.5 で
Its a very honest asset for its price, I have been using it for years in various projects. I totally recommend it.
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0
0
パブリッシャーからの返信:
8 months ago に返信
Hi, I'm glad you found the asset useful. Thank you for the review. Sincerely Egil A Larsen Unluck Software
r
Definitely a classic
a year ago
radiantboy以前のバージョン 2.4.2 で
Had this over a decade and used it in almost everything I make. Great asset.
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0
0
パブリッシャーからの返信:
8 months ago に返信
Hi, Glad you found the asset useful. Thank you for the review. Sincerely Egil A Larsen Unluck Software
m
A classic
a year ago
mgrugl以前のバージョン 2.4.2 で
Had this for a very long time and put the birds into countless scenes. They look great and perform quite well. Happy the author keeps the asset up to date.
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0
0
パブリッシャーからの返信:
a year ago に返信
Thank you for your review, I'm glad you like the asset! Sincerely Egil A Larsen
h
Scaring birds
a year ago
heizy_unity以前のバージョン 2.5 で
That's fine, but please advise me how to make the birds sit on the spot until a player walks past them and scares them away?
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パブリッシャーからの返信:
a year ago に返信
Hi there, There is a "Flock Scare" prefab in the "Included Assets" folder that will scare birds from their landing spots. Attach this or the script to your player if you want to scare the birds. You can just drag the "Flock Scare" into a demo script to test it out. First you need to assign it a Landing Spot controller, then it should scare anything within the "Distance to scare" property. Please contact support@chemicalbliss.com if you have any other questions. Thank you for the review. Sincerely Egil A Larsen Unluck Software
a
A great tool for realistic birds!
a year ago
afunkton以前のバージョン 2.4.2 で
This asset is truly fantastic! The birds are incredibly realistic, and you have full control over their behavior to bring your scene to life. While the documentation inside the package could use a bit more detail, everything is still straightforward and well commented in the editor, making it easy to understand. The landing points feature allows you to set specific locations where the birds will land within your environment, and the results are very nice. CPU usage ia minimal. This is a must-have tool for anyone looking to add lifelike bird animations to their projects!
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1
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パブリッシャーからの返信:
a year ago に返信
Thank you for your review, I'm glad you like the asset! Sincerely Egil A Larsen
A
In current state I can't recommend.
a year ago
Alvarezmd90以前のバージョン 2.4.2 で
• The models The bird models are fairly low poly. Which in and of itself isn't a bad thing, since it is performance-friendly. It does however cause ugly distortion on the wing's geometry of some animals during their idle. The animation types are legacy and not de-coupled from the base model in bindpose meaning f.e. that the pigeon, has PigeonFlap import as their base prefab model. This isn't a huge dealbreaker, but when you include the mesh itself in the animation data, you'll bloat filesize of the .anim file. Lastly, the models don't have PBR textures. Just a single diffuse texture and no normal maps. • The code Here's where this asset takes a HUGE hit in my review score. The scripts are an absolute (dare I say, organized) mess. Pretty much all of FlockChild class' variables are exposed to public and then set to [HideInInspector]. Multiple times, there's a needless call to GetComponent on runtime! Where it could've easily just grabbed the component once from the awake method. There's a humongous amount of tight-coupling where each and every part of the code violates all the solid programming principles in the book. The single-responsibility principle is broken for having the LandingSpot script access the flockChild script essentially in over 50 instances, taking over for the flock script where it has no business intertwining itself. (The bird, should know about a landing spot. The LandingSpot should not care about who or what is occupying their locations. And most certainly not take control over the birds movement or behavior.) Random methods in classes being set to public while they're only referenced to within it's same Monobehaviour. The audio class has multiple calls to the audioSource, repeating the same code-snipped. I could go on and on about this. But it's gonna be broken up and take a lot of rework from me until I'm satisfied with it.
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2
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パブリッシャーからの返信:
a year ago に返信
Hi there! Thank you for your review. The asset has been updated since your feedback. (Unity 2020.3 or above) I’ve worked on the code quite a bit on this update, mostly to improve performance and remove any garbage collection issues. GetComponent is now only called in Start when there are missing references to components. (which should not happen if prefabs are set up correctly) The birds now handle most of the landing functionality, even thought this could be improved on further. If you have more feedback you are welcome to contact me on support@chemicalbliss.com Sincerely Egil A Larsen Unluck Software
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
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