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P
Animations are not working in Unity 6
a year ago
PerfectHiT이전 버전 2.1.1
I even Email the publishers 2 Weeks ago so maybe they could have a fix and they are not responding.
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1
i
Genuinely the best sword assets on the asset store
a year ago
ioncannonstudios이전 버전 1.52
If only I could keep these assets to myself! Best kept not-so-secret on the asset store, but they earned the review, so I must share. They genuinely have so much life and character to them compared to mocap bullshit. Especially if you're using mixamo stuff, the switch will instantly double your game feel, with minimal exaggeration.
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The animations are really cool, and the developer quickly fixed an issue with a RootMotion animation. 4 stars for the animation quality, and 1 extra star for the fast and helpful support.
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1
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퍼블리셔 답변:
a year ago에 답변됨
Wow! Thank you for the good rating and review :)
I will always do my best.
Have a nice day.
Advantages:
1. The animation is dynamic. -> Overall, the quality of each animation is considerable.
2. There are traces of consideration for the convenience of the developer. -> For example, one jump animation was divided into Root Motion and In Place, so the convenience of development was increased.
3. Attacks are not monotonous and there are many types of -> There are many types of attack animations and they consist of motions that stand out the sense of the asset creator.
4. The creator of the asset seems kind and affectionate in the creation. -> I recently left a comment on the creator's YouTube, and they answered kindly and continued the update without ignoring the feedback from other buyers.
Areas for Improvement:
1. Some animations feel unnatural. -> For example, the jump animation appears relatively less dynamic compared to other animations, particularly during takeoff and landing.
2. Some animations do not transition smoothly. -> For instance, when attempting to jump while walking or running, the lack of appropriate transition animations makes the movement feel unnatural.
3. The lack of animation segmentation causes inconvenience. -> In the case of a skill animation that involves an upward strike followed by a downward smash, separating it into distinct motions—such as the upward strike, downward strike, and finishing motion—would have made it easier to adjust the animation naturally to match the ground level, even if the starting and ending heights were different.
I personally wish there were more diverse and faster dodge motions, but aside from that, this asset is incredibly well-made and has a quality high enough to recommend. So far, I am satisfied and even considering purchasing animations for other weapons as well.
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0
Thanks for the fantastic animations. However, I had problems with the Idle animations; the character's feet were floating even though I enabled the IK configuration. Are there any settings I should make when I import the asset into Unity?
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퍼블리셔 답변:
a year ago에 답변됨
Today, ver 2.1 has been updated.
IK issues have also been fixed and updated.
Thank you :)
E
Translation error in all animation (humanoid)
2 years ago
Eniotnacram11이전 버전 2.0
All animations have warnings about translation errors... Even if I enable translation DOF in the Avatar the warnings still shows...
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퍼블리셔 답변:
2 years ago에 답변됨
Hello, first of all, thank you for purchasing my content. Let me talk about the issue you mentioned.
I sell on both Unreal Market and Unity Market.
I have a special setting for my character to use it on both markets. That's the issue.
There is no problem if you use your character.
If there was a problem, there should not be any games released with my pack, but many games are released using my pack. Don't worry :)
This asset makes me sad because I WANT to give five stars—but I can't. So far, I have only assessed the katana animations. Most of the animations look fantastic! However, the jogging locomotion is awful for some reason. The upper body moves jankily, and what's up with the right upper arm twitching in some of the animations? Overall, the jogging locomotion clips simply don't match the quality of the rest of the animation pack, which is quite unfortunate, as you'll likely see these animations for a majority of your playtime in 3rd-person perspective.
Also a little bit of documentation would be appropriate, as there are custom bones for the weapon as well as ik bones for the hands (still not sure if i actually need / should use these).
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퍼블리셔 답변:
a year ago에 답변됨
Hello, today I've improved the quality of the movement motion blending and fixed some IK bugs. This is version 2.1. Thank you.
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