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MOBILITY - Fidgets
A Subset of “MOBILITY: PRO" Mocap Pack
Update: Rev. 2.7B
New MotusMan_V55 Skeleton and Avatar
All animations set as Humanoid.
Root Motion and In-Place with Custom Attributes (IPC) Animations (See Technical Details)
True Root Motion (moving reference root) as an option.
View 3D Animations on Sketchfab:
Mobility: Fidgets Sketchfab
Watch MOBILITY: Demo Video:
NOTE: This is a demo combination of motions from all MOBILITY: not just this pack.
Mobility: Demo Video
5+ MoCap Animations; A small basic set of AAA game-ready animations to have your character look around etc. while bored or waiting for Player input, and integrates perfectly with the other “MOBILITY: Mocap Packs”.
Technical Details
Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
Mocap Online - Unity Animation Notes
Rev. 2.7B Update
New MotusMan_V55 Skeleton and Avatar
All animations set as Humanoid.
True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:
Unity IPC Custom Animation Curves
- All animations are .fbx format, standard fbx bone names.
LIST OF MOVES
Stand_Relaxed_Idle
Stand_Relaxed_Fgt_v1
Stand_Relaxed_Fgt_v2
Stand_Relaxed_Fgt_v3
Stand_Relaxed_Fgt_v4
Provided Motus Man character is copyright © Motus Digital, LLC
MOBILITY: Fidgets Mocap Animations
