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Collection of animations for Karate movement
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.15f2
Compatible
Compatible
Compatible
Additional compatibility information

The script I added for the demo scene only. During playback, every 5 seconds, the script changes the animation and the name of the animation

Description

A set of 78 third-person Karate animations

Pose matched start and end frames

There are two standing positions, right (RP) and left (LP), and there is a movement to switch between the two positions.

Humanoid 3D animations, animations movements for retargeting to other humanoid 3D characters.


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Technical details

Animations :


Movements “RP” and "LP":

  • ANIM_RP_DUBLE_PUNCH_V1
  • ANIM_RP_DUBLE_PUNCH_V2
  • ANIM_RP_DUBLE_PUNCH_V3
  • ANIM_RP_GEDAN_BARAI
  • ANIM_RP_IDLE
  • ANIM_RP_KIKOMI_THRUST_KICK_BACK_KICK
  • ANIM_RP_MAE_GERAI_BACK_LEG
  • ANIM_RP_MAE_GERI_FRONT_LEG
  • ANIM_RP_MAWASHI_GERI_ROUNDHOUSE_KICK_BACK_LEG
  • ANIM_RP_MOUNTAIN_PUNCH
  • ANIM_RP_PUNCH_BACK_HAND
  • ANIM_RP_PUNCH_TO_STOMACH
  • ANIM_RP_SPINNING_BACK_FIST
  • ANIM_RP_SWAY
  • ANIM_RP_MAWASHI_GERI_FRONT_LEG_70CM_RM (ROOT MOTION AND IN PLACE)
  • ANIM_RP_MOVE_BACK_70CM_RM (ROOT MOTION AND IN PLACE)
  • ANIM_RP_MOVE_BL_70CM_RM (ROOT MOTION AND IN PLACE)
  • ANIM_RP_MOVE_BR_70CM_RM (ROOT MOTION AND IN PLACE)
  • ANIM_RP_MOVE_FL_70CM_RM (ROOT MOTION AND IN PLACE)
  • ANIM_RP_MOVE_FORWARD_70CM_RM (ROOT MOTION AND IN PLACE)
  • ANIM_RP_MOVE_FR_70CM_RM (ROOT MOTION AND IN PLACE)
  • ANIM_RP_MOVE_LEFT_70CM_RM (ROOT MOTION AND IN PLACE)
  • ANIM_RP_MOVE_RIGHT_70CM_RM (ROOT MOTION AND IN PLACE)

Movements : change position "RP TO LP" and "LP TO RP":

  • ANIM_RP_TO_LP_SWAY
  • ANIM_RP_TO_LP_LUNGE_PUNCH_106CM_RM (ROOT MOTION AND IN PLACE)
  • ANIM_RP_TO_LP_MAWASHI_GERI_BACK_LEG_106CM_RM (ROOT MOTION AND IN PLACE)
  • ANIM_RP_TO_LP_SPINNING_BACK_FIST_81CM_RM (ROOT MOTION AND IN PLACE)

Animation count: 78

Animation type list: 54 In-place and 24 root motion

Number of textures: 1

Polygon count of [Model Name]: Mannequin Amine SAADI: 21196

Number of meshes/prefabs: 1 meshes / 0 prefabs

Rigging: Yes

UV mapping: Yes

LOD information : No LOD

Types of materials : 2 Standard materials

Combat animations - Karate

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License type
File size
8.6 MB
Latest version
1.0
Latest release date
Dec 10, 2021
Original Unity version
2020.3.15
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Over 11,000 five-star assets
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