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This Action Pack contains MMA Fight Kickboxing game Animations. 4 avatars perform 200 Game animations.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.11f1
Compatible
Not compatible
Not compatible
Description

This Animation Pack works with every version of Unity,

It has humanoid and Generic Animation format flexibility.

you can easily replace it with your custom avatar.

package contains FBX files and PNG files.

optimized for mobile games.

Technical details

Mesh Details:

MMA_AVATAR_1

Face,Body : Verts-3719,Tris-7378

Hair : Verts-1098,Tris-1220

Costume : Verts-1793,Tris-3434

Total_Mesh_Count : Verts-6610,Tris-12032

BOXERAVATAR_1

Face,Body : Verts-3047,Tris-6022

Hair : Verts-1170,Tris-1300

Shoe : Verts-374,Tris-740

Costume : Verts-2265,Tris-4388

Total_Mesh_Count : Verts-6856,Tris-12450

MMA_2_Avatar

Face,Body : Verts-3585,Tris-7096

Hair : Verts-1098,Tris-1220

Costume : Verts-2351,Tris-4462

Total_Mesh_Count : Verts-7034,Tris-12778

BOXER_AVATAR2

Face,Body : Verts-3704,Tris-7346

Helmet : Verts-6657,Tris-13048

Shoe : Verts-1058,Tris-1756

Costume : Verts-1793,Tris-3434

Texture:

commonly all the separate outfits and body parts are made in 2k texture size,

each texture page comes with smooth metallic, albedo, normal maps

Rig Details:

this player Rig setup comes with 70 Joints overall for the skin

Animations List:

overall we have 200 animations , with 4 cahracters

General Actions:

  • Entrance Animations: Entrance_01, Entrance_02, Entrance_03
  • Victory Pose: Victory, Greet
  • Taunting: Boxer_Taunt, Boxer_Taunt2
  • Idle Animations: G_Idle_01, G_Idle_02, Idle_Normal_Menu, Idle_Stunned

Basic Attacks:

  • Light Attacks: G_LightAttack_A_04, G_LightAttack_C_05
  • Heavy Attacks: G_HeavyAttack_A_05
  • Combos: Combo_01, Combo_Loop
  • Special Moves: V_SpecialMove_01, V_SpecialMove_02, V_SpecialMove_03, V_SpecialMove_04, V_SpecialMove_05, V_SpecialMove_06, V_SpecialMove_07, V_SpecialMove_08

Defensive Actions:

  • Blocking: G_BlockFront, G_BlockLeftBody, G_BlockRightFace, G_BlockStomach
  • Get Up: GetUp, GetUp_02, GetUp2, GetUp3

Falling and Knockouts:

  • Falling: BFall, FFall, RFall
  • Knockout: G_PreKnockout_Idle_01, G_PreKnockout_Idle_02

Finishing Moves:

  • Finishing Moves: FinishingMove, FinishingMove_02

Movement:

  • Walking: G_IntroWalks_01, G_IntroWalks_02, G_IntroWalks_03
  • Turning: G_RightTurn_01, G_RightTurn_02

Specific Attacks:

  • Hooks: Lhook_Body_LLeg_Far, Lhook_Body_LLeg_Normal, Lhook_Head_LLeg_Far, Lhook_Head_LLeg_Far_02, Lhook_Head_LLeg_Normal, Lhook_Head_LLeg_Normal_02
  • Uppercuts: LUppercut_Head_LLeg_Far, LUppercut_Head_LLeg_Far_02, LUppercut_Head_LLeg_Normal, LUppercut_Head_LLeg_Normal_02

Hit Reactions:

  • Getting Hit: G_GetHit_Head, G_GetHit_LeftBody_02, G_GetHit_LeftBody_HeavyImpact, G_GetHit_RightBody_04, G_GetHit_RightFace, G_GetHit_RightHead_HeavyImpact, G_GetUpBack_03
  • Heavy Attack Impact: I_HR_b4_01, I_HR_b4_02

Other:

  • Various Idle Animations: Idle_01, Idle_02, Idle_03, Idle_04, Idle_Fight, Idle_Fight_Tired, Idle_Normal_Menu

Ring and Arena Animations:

  • Ring Enter: RingEnter_01, RingEnter_02

Attack Walk and Block Animations:

  • Attack Walk: G_AttackWalk
  • Block: G_BlockFront, G_BlockFrontIdle, G_BlockLeftBody, G_BlockLeftFace, G_BlockLeftLeg, G_BlockRightBody, G_BlockRightFace, G_BlockRightLeg, G_BlockStomach

Death Animations:

  • Death Back: G_DeathBack_C_03
  • Death Front: G_DeathFront_A_04, G_DeathFront_B_02

Pre-Knockout Idle Animations:

  • Pre-Knockout Idle: G_PreKnockout_Idle_01, G_PreKnockout_Idle_02

Attack Turns:

  • Right Turn: G_RightTurn_01, G_RightTurn_02

Taunt Animation:

  • Taunt: G_Taunt_A_03

Get Up Animations:

  • Get Up: GetUp, GetUp_02, GetUp2, GetUp3

Walk Forward Animation:

  • Walk Forward Warmup: Walk_Forward_Warmup

Warmup Animation:

  • Warmup: Warmup

they all work in Humanoid format,

please watch the video to check the animations

Boxing Actions

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License type: Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
225.3 MB
Latest version
1.0
Latest release date
Jan 18, 2024
Original Unity version
2021.3.11
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