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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.7f1
Compatible
Compatible
Compatible
Description

This asset is composed of various 121 high-quality motion capture animations needed for game development.

Animation Clips consist of all looping animation Mecanim compatible.

Also, all motion is humanoid based.

We have a professional motion capture team. Our database has thousands of animations.

We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!


Animations:


AA_Boxing_Basic_Guard


AA_Boxing_Get_Hit_Type01_Head

AA_Boxing_Get_Hit_Type02_Head

AA_Boxing_Get_Hit_Type03_Head

AA_Boxing_Get_Hit_Type04_Head_R

AA_Boxing_Get_Hit_Type05_Head_R

AA_Boxing_Get_Hit_Type06_Head_L

AA_Boxing_Get_Hit_Type07_Head_L

AA_Boxing_Get_Hit_Type08_Chest_R

AA_Boxing_Get_Hit_Type09_Chest_L

AA_Boxing_Get_Hit_Type10_Upperbody

AA_Boxing_Get_Hit_Type11_Upperbody

AA_Boxing_Get_Hit_Type12_Upperbody

AA_Boxing_Get_Hit_Type13_Upperbody_R

AA_Boxing_Get_Hit_Type14_Upperbody_R

AA_Boxing_Get_Hit_Type15_Upperbody_L

AA_Boxing_Get_Hit_Type16_Upperbody_L


AA_Boxing_Stagger_Backward_Type01_Head

AA_Boxing_Stagger_Backward_Type02_Head_R

AA_Boxing_Stagger_Backward_Type03_Head_L

AA_Boxing_Stagger_Backward_Type04_Upperbody

AA_Boxing_Stagger_Backward_Type05_Upperbody_R

AA_Boxing_Stagger_Backward_Type06_Upperbody_L

AA_Boxing_Stagger_Backward_Type07_Head

AA_Boxing_Stagger_Backward_Type08_Head_R

AA_Boxing_Stagger_Backward_Type09_Head_L

AA_Boxing_Stagger_Backward_Type10_Upperbody

AA_Boxing_Stagger_Backward_Type11_Upperbody_R

AA_Boxing_Stagger_Backward_Type12_Upperbody_L

AA_Boxing_Stagger_Backward_Type13_Head

AA_Boxing_Stagger_Backward_Type14_Upperbody

AA_Boxing_Stagger_Backward_Type15_Upperbody_R

AA_Boxing_Stagger_Backward_Type16_Upperbody_R

AA_Boxing_Stagger_Backward_Type17_Upperbody_L

AA_Boxing_Stagger_Backward_Type18_Upperbody_L


AA_Boxing_Knock_Down_Type01_Start

AA_Boxing_Knock_Down_Type01_Loop

AA_Boxing_Knock_Down_Type01_Get_Up

AA_Boxing_Knock_Down_Type02_Start

AA_Boxing_Knock_Down_Type02_Loop

AA_Boxing_Knock_Down_Type02_Get_Up

AA_Boxing_Knock_Down_Type03_Start

AA_Boxing_Knock_Down_Type03_Loop

AA_Boxing_Knock_Down_Type03_Get_Up

AA_Boxing_Knock_Down_Type04_Start

AA_Boxing_Knock_Down_Type04_Loop

AA_Boxing_Knock_Down_Type04_Get_Up

AA_Boxing_Knock_Down_Type05_Start

AA_Boxing_Knock_Down_Type05_Loop

AA_Boxing_Knock_Down_Type05_Get_Up

AA_Boxing_Knock_Down_Type06_Start

AA_Boxing_Knock_Down_Type06_Loop

AA_Boxing_Knock_Down_Type06_Get_Up


AA_Boxing_Taunt_Type01

AA_Boxing_Taunt_Type02

AA_Boxing_Taunt_Type03

AA_Boxing_Taunt_Type04

AA_Boxing_Taunt_Type05

AA_Boxing_Taunt_Type06


AA_Boxing_Winning_Type01

AA_Boxing_Winning_Type02

AA_Boxing_Winning_Type03

AA_Boxing_Winning_Type04

AA_Boxing_Winning_Type05

AA_Boxing_Winning_Type06

AA_Boxing_Winning_Type07


AA_Boxing_Standing_Idle_Loop



AA_Boxing_Philly_Shell_Guard


AA_Boxing_Philly_Shell_Jab_Up

AA_Boxing_Philly_Shell_Jab_Body

AA_Boxing_Philly_Shell_Cross

AA_Boxing_Philly_Shell_Cross_Body

AA_Boxing_Philly_Shell_Rear_Uppercut_Type01

AA_Boxing_Philly_Shell_Rear_Uppercut_Type02

AA_Boxing_Philly_Shell_Rear_Uppercut_Body

AA_Boxing_Philly_Shell_Check_Hook


AA_Boxing_Philly_Shell_Rear_Parry

AA_Boxing_Philly_Shell_Slip_Out

AA_Boxing_Philly_Shell_Lay_Back

AA_Boxing_Philly_Shell_Shoulder_Roll

AA_Boxing_Philly_Shell_Lead_Wedge_Block

AA_Boxing_Philly_Shell_Rear_Catch

AA_Boxing_Philly_Shell_Bend_At_Waist

AA_Boxing_Philly_Shell_Bend_Waist_n_Smother

AA_Boxing_Philly_Shell_Bend_Waist_n_Smother_Turn

AA_Boxing_Philly_Philly_Shell_Forearm_Deflect

AA_Boxing_Philly_Shell_Rear_Elbow_Block

AA_Boxing_Philly_Shell_Side_Step

AA_Boxing_Philly_Shell_Step_Away


AA_Boxing_Philly_Shell_Knock_Down_Type01_Start

AA_Boxing_Philly_Shell_Knock_Down_Type01_Loop

AA_Boxing_Philly_Shell_Knock_Down_Type01_Get_Up

AA_Boxing_Philly_Shell_Knock_Down_Type02_Start

AA_Boxing_Philly_Shell_Knock_Down_Type02_Loop

AA_Boxing_Philly_Shell_Knock_Down_Type02_Get_Up

AA_Boxing_Philly_Shell_Knock_Down_Type03_Start

AA_Boxing_Philly_Shell_Knock_Down_Type03_Loop

AA_Boxing_Philly_Shell_Knock_Down_Type03_Get_Up

AA_Boxing_Philly_Shell_Knock_Down_Type04_Start

AA_Boxing_Philly_Shell_Knock_Down_Type04_Loop

AA_Boxing_Philly_Shell_Knock_Down_Type04_Get_Up

AA_Boxing_Philly_Shell_Knock_Down_Type05_Start

AA_Boxing_Philly_Shell_Knock_Down_Type05_Loop

AA_Boxing_Philly_Shell_Knock_Down_Type05_Get_Up

AA_Boxing_Philly_Shell_Knock_Down_Type06_Start

AA_Boxing_Philly_Shell_Knock_Down_Type06_Loop

AA_Boxing_Philly_Shell_Knock_Down_Type06_Get_Up


AA_Boxing_Philly_Shell_Taunt_Type01

AA_Boxing_Philly_Shell_Taunt_Type02

AA_Boxing_Philly_Shell_Taunt_Type03

AA_Boxing_Philly_Shell_Taunt_Type04

AA_Boxing_Philly_Shell_Taunt_Type05

AA_Boxing_Philly_Shell_Taunt_Type06


AA_Boxing_Philly_Shell_Winning_Type01

AA_Boxing_Philly_Shell_Winning_Type02

AA_Boxing_Philly_Shell_Winning_Type03

AA_Boxing_Philly_Shell_Winning_Type04

AA_Boxing_Philly_Shell_Winning_Type05

AA_Boxing_Philly_Shell_Winning_Type06

AA_Boxing_Philly_Shell_Winning_Type07


AA_Boxing_Philly_Shell_Standing_Idle_Loop


Technical details

Rigging: Yes

Animation count: 121

Animation type list: fbx

motion capture

AA Boxing Additional Motion Animations Package

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AA Boxing Additional Motion Animations Package
$69.99