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정렬 기준
R
Doesnt work
a year ago
Raiderspaz버전 1.4
I bought this because in needed a water element in my game, but i have tried and tried to place in my scene but it gives me an error message about grid has no ridgedbody and i cannot find where to place one, and the documents that come included are no help. there is no video or documents on how to add this asset to a scene
it is a shame that a assets that could work doesn't tell you how on implement it
So because of that im giving it one star, i just cannot forgive not including a simple example on how to add to scene
이 리뷰가 도움이 되었나요?
0
0
G
It's a good asset. But be careful when updating ...
8 years ago
Great-Peter이전 버전 1.21
It's a good asset. But be careful when updating ...
I do not have to update Unity to the latest version for sea effects.
I would be willing to do it for free assets, but I am a bit embarrassed because this is a paid asset that is quite expensive compared to the quality.
I do not see anything changed.
need version 2018.2.3 ..... god..
이 리뷰가 도움이 되었나요?
2
1
h
Thanks!
8 years ago
hawaiian_lasagne이전 버전 1.21
I was looking for something exactly like this. I've used the textures and basic ideas and created my own custom solution that fits the needs for my game. Really great man it's saved me loads of time researching this stuff!
이 리뷰가 도움이 되었나요?
0
0
U
Works Great
9 years ago
UsernameZero이전 버전 1.2
Loving this asset, with the 2 demo scenes and docs included it's very easy to use and does everything it says, the only thing I would love to see is dynamic water for waves. Still it's a 5* asset, keep up the good work. :)
이 리뷰가 도움이 되었나요?
0
0
S
Not at all optimised for mobile
10 years ago
ShikharSrivastava이전 버전 1.1
This asset is not at all optimised for mobile. Please do not buy and regret like me if you're trying to implement this in a mobile project.
이 리뷰가 도움이 되었나요?
5
3
퍼블리셔 답변:
9 years ago에 답변됨
Version 1.2 introduces an additional water shader that uses RenderTexture instead of GrabPass. The method should work faster on older devices, and it can be adjusted to achieve the best performance - the resolution and the frequency of grabbing the underwater image can be customised.
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