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Every asset moderated by Unity
โ Standard (Default) Render Pipeline (Unity 2018.4 or later)
โ Universal Render Pipeline - URP (Unity 2021.3 or later)
๐ Online Guide โ ๐ฎ Online Demo โ ๐ง Contact Publisher
The asset supports the Built-in (default) Render Pipeline
The asset supports the Universal Render Pipeline (URP) - 2D Renderer
โก Key Features:
๐น Highly customizable water and waterfall systems
๐น Seamless integration into the Sprite workflow:
๐ธ Easily sort the water/waterfall object relative to sprites using sorting layers
๐ธ Change the shape of water/waterfall objects using Mesh Masks or Sprite Masks
๐น Quickly tweak and test the water and the waterfall simulation properties in edit-mode
๐น Well-integrated into the Unity Editor with clean and well-organized inspectors
๐น Top performance across platforms - Mobile friendly
๐ฆ Water System: ๐Guide
๐น Optimized real-time refraction and reflection effects
๐น Dynamic waves with 4 different types of ripples:
๐ธ On-Collision Ripples:
๐น Created when a rigidboy enters the water
๐น Created when a rigidboy gets out of water
๐น Created when a rigidboy moves in water
๐ธ Constant Ripples: Created at regular time intervals
๐ธ Script-Generated Ripples: Created in code
๐ธ Waterfall Ripples: Created by a waterfall object that overlaps the water object
๐น Sine waves
๐น Waves Can Affect Rigidbodies: Rigidbodies floating on water follow the undulations of water waves
๐น Customizable sound and particle effects for each type of ripple (not including the waterfall ripples), with an efficient object pooling system
๐น Easily create very large (limited to a specific region) or endless water areas with great performance
๐น Fake perspective effect: Add a sense of depth to your scene by rendering certain objects as partially submerged in water
๐น Set a solid or gradient color, a texture, or even a texture sheet animation and apply distortion effects, across the water body and/or surface
๐น Draw the outlines of the surface of the water: water top-edge, surface-level, and submerge-level
๐น Easily Animate the water size in code (โ)
๐น 6 optimized water shaders:
๐ธ 4 shaders for the Default Render Pipeline: 1 unlit, and 3 lit shaders (pixel-lit, vertex-lit, and vertex-lit-only-directional-lights)
๐ธ 2 shaders for URP: 1 unlit and 1 lit shader (supports the 2D Renderer)
๐ฆ Waterfall System: ๐Guide
๐น Optimized real-time refraction effect
๐น Can interact with water systems it overlaps, disturbing their surfaces and creating ripples
๐น Set a solid or gradient color, a texture, or even a texture sheet animation and apply distortion effects, across the waterfall body, left-right edges, and top-bottom edges
๐น Easily Animate the waterfall size in code (โ)
๐น 6 optimized waterfall shaders:
๐ธ 4 shaders for the Default Render Pipeline: 1 unlit, and 3 lit shaders (pixel-lit, vertex-lit, and vertex-lit-only-directional-lights)
๐ธ 2 shaders for URP: 1 unlit and 1 lit shader (supports the 2D Renderer)