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As other reviewers have noted this is a lovely looking solution for quickly implementing a day/night cycle in a cartoon style game. I was up and running with it in less than five minutes
Control it programmatically or just drag and drop the supplied prefabs into your scene, and tweak the options to taste (I prefer my sun and moon to be not quite so Bruce Almighty, for instance)
The documentation is well written and presented, and tells you everything you need to know. It's also very fairly priced
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I have to say. I bought this asset years ago. I've used it in almost every kids game I've made. its smooth. It's beautiful. the transition with the sunsets and sunrises. It's just plain beautiful. However, it can be costly on performance. Trying to shrink the skybox texture to save space on mobile game file sizes will cause errors in the skybox. Other than that. 10/5 stars.
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It looks great in the screenshots, and looks even better in-game! I was surprised how nice the day / night cycle looked when I just added it with no modifications to an existing game. It's fairly easy to integrate it with your own world time system; just convert your time of day to a value between 0-100 and set it.
Only gripe is that the stars skybox texture is quite big, but that's pretty minor and really only matters if you're trying to keep your build size and memory usage very small; in any case you can just make your own or disable stars and render your own with quads / particles.
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It's a very difficult setup in order to change the position of the sun and moon, and stuff simply doesn't work or it's too weirdly made. There should be a slider in the material folder for simple moving.
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퍼블리셔 답변:
6 years ago에 답변됨
Please take a look at the documentation that comes with the asset. There is a separate section regarding sun and moon positioning. Also, we have a nice demo scene which uses exactly one slider to move the sun and moon.
Also, you're always welcome to reach us directly and we will be glad to help with those diffictulties ;)
This is my favorite asset for so many reasons.
I cannot stand the default Unity skybox, and a skybox is an obvious solution. But this is not just any skybox.
You can customize the Color, Cloud Type, Movement, Dynamic Stars, Day & Night & more.
Makes me feel right at home, and every time I open a new project, this is the first thing I do.
I use this asset in almost every project.
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I really like this cloud graphic. Its surrounding shape gives good distance view and fantastic emotion.
Daylight transition is also very satisfying to look.
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Tested this one on my project. Performance of this asset is really amazing. Also I love how it looks in my projects. Minimal settings make asset easy to implement inside your game
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