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A
Great HD road add-on for EasyRoads3D Pro
2 months ago
AkechiKozoバージョン 1.2.7 で
Great HD road add-on for EasyRoads3D Pro .
Import worked fine in Unity 6 URP, And the road types appeared correctly inside the Road Network menu.
I've tested creating roads, Switching presets, And deleting test roads, And everything worked well .
The pack includes many useful asphalt, Concrete, Cobble, Dirty, Damaged, Sidewalk, Crossing, And decal options .
Very useful for open-world city map creation.
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パブリッシャーからの返信:
2 months ago に返信
Hi AkechiKozo,
Thank you for taking the time to review this asset and rating it 5 stars.
And glad to hear the import went well. This asset requires our main asset EasyRoads3D. When this main EasyRoads3D asset is imported first, the HD Roads Add On package should indeed import without issues.
Raoul
パブリッシャーからの返信:
4 months ago に返信
Hi,
Thank you for rating the tool and glad to hear the roads look good.
Raoul
C
I recommend this asset!
6 months ago
CharlesAnthonyMorrisdotcom以前のバージョン 1.2.6 で
I just tested this with Easy Roads 3D Pro, in Unity 6.3 LTS, URP, and they work great!
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6 months ago に返信
Hi CharlesAnthonyMorrisdotcom,
Thank you very much for your review and rating this Add On asset for our core asset EasyRoads3D as well.
Glad to hear everything worked well with Unity 6.3 LTS, URP. There are indeed no known issues with this.
Raoul
The asset is greate but i am having so many issues with the materials in urp. I tried converting them but still shows pink and secondly if i try to add connections i get this error
EasyRoads3Dv3: The selected connection prefab could not be attached
UnityEngine.Debug:LogError (object)
EasyRoads3Dv3Editor.ODCOOQDQOO:ODDDDQDDQC
for contect am using easyroad pro and am using urp
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8 months ago に返信
Hi JAMEzon,
Thank you for rating the asset.
Could you please contact us with support questions, our email is in the readme file in the EasyRoads3D root directory. It will be easier to communicate and resolve issues.
Regarding the pink materials, how were the materials converted? Just in case, the Unity Render Pipeline Conversion tool can only convert Unity built-in shaders. For both URP and HDRP version specific material packages are available in /Assets/Naturemanufacture Assets/HD Roads/SRP Support/. Is the respective package imported in your project?
Regarding the connection issue, which road types an connections are involved? The shape (vertex node setup) of the two connections must match in order to connect the two. All HD Roads road types and intersection prefabs should connect without issues unless the road type setup was changed in a way that the shapes no longer match. When the shapes do not match for example I Connectors can be used as a quick way to connect roads with different shapes.
Thanks,
Raoul
B
Great materials and variety
9 months ago
Bychu_Games以前のバージョン 1.2.6 で
The materials look really good and there are lots of variations. Works perfectly with EasyRoads3D and very easy to use.
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9 months ago に返信
Hi Bychu_Games,
Thank you for rating this asset as well!
Raoul
Shader error in 'NatureManufacture Shaders/HD SRP Cross Road Material': maximum ps_5_0 sampler register index (16) exceeded at line 427 (on d3d11)
I used
URP 16.0.5
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2 years ago に返信
[Update] You mention URP 16.0.5, the error is thrown in 'NatureManufacture Shaders/HD SRP Cross Road Material', this shader is for HDRP. Which packages do you have imported? If this is an URP project, can you remove this shader from /Assets/NatureManufacture/HD Roads/Shaders/
-------------------------------------------------------------------
Hi HyunheeKo,
There are no known issues in URP 16.0.5 so I cannot provide direct feedback at this moment. Could you please contact us so we can help. Our email is in the readme file in the EasyRoads3D root directory.
Thank you,
Raoul
l
Bug in build webgl
3 years ago
longdrando以前のバージョン 1.2.6 で
Hello, Your asset is too good but i have a bug when i build in webgl. Can you support me?. when build i see bug is: "Shader error in 'Universal Render Pipeline/Lit': maximum ps_5_0 sampler register index (16)". thanks you
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3 years ago に返信
Hello longdrando,
Glad to hear you like the tool!
Regarding the build error, it points to 'Universal Render Pipeline/Lit', this is a Unity built-in shader, it is not a shader part of the EasyRoads3D Pro Add On - HD Roads package.
Could you please contact us directly for support questions with full details instead of posting them here in the review section? That way it will be easier to provide support. Contact details are for example in the support notes in the /Assets/Naturemanufacture/HD Roads/ folder.
Thanks,
Raoul
A
Looks cool and NatureManufacture duo wow!
3 years ago
Afterworldstudios-3D以前のバージョン 1.2.6 で
Nice looking systems, i seen the youtube video on NMs channel and thought they discontinued the asset but heyho found it on Andasoft thanks.
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3 years ago に返信
Hi Afterworldstudios-3D,
The Naturemanfacture Team created the package for EasyRoads3D, especially with regard to the intersection / connection prefabs. We are maintaining it to keep on supporting new Unity versions, especially with regard to URP and HDRP. So the package is still 100% supported and working in new Unity versions.
Thanks,
Raoul
I previously rated this a 3 but I am now changing this to a 5 as it is now working great. I have now figured out how to convert materials to urp. great system overall and by far best road system asset in unity. thanks so much for this asset.
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3 years ago に返信
Hi Game_hut,
Glad to hear you got this working now in your URP project!
And thank you very much for updating the review and the rating.
For anyone having issues with URP or HDRP, the short PDF docs in /Assets/Naturemanufacture/HD Roads/ includes info. It is a matter of importing the matching HDRP or URP package in /Assets/Naturemanufacture/HD Roads/SRP Support/. Also note the additional info for HDRP in the docs regarding removing two shaders first. It is a simple, easy but necessary step before importing the HDRP package. All materials will automatically convert, no need to manually change shaders on materials.
Raoul
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