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This package gives you complete control over your texture, allowing texture edits from C++ directly without Direct3D / OpenGL functions.

The package contains a code library (DLL / SO) with an single empty function for you to implement. This function should return a RGBA 32 bit image of whatever size. Where is this image coming from? Up to your implementation.

Video textures, website (browser) textures and many mathematical formulas are available separately.

Support:
- Windows (x64 / x86)
- Android
- Mac / iOS (In testing. If you can test it - 1 free license for you!)
- Linux (coming soon)

I'm currently working on support for texture edits from C# - Contact me if you want to try it out

Codeable Texture (C++)

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$4.99
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
1.6 MB
Latest version
0.2.0
Latest release date
Mar 14, 2017
Original Unity version
5.4.1
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