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This package includes all the art and sound necessary to create a complete platform game, with a wide variety of characters, enemies, environments, visual effects, songs and sound effects.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.36f1
Compatible
Compatible
Compatible
Description

A complete pack with a wide variety of graphic objects created by hand in pixel art, complemented by a large assortment of sound effects and fantastic music.


  • Three unique characters with more than 20 animations, with different movements, attacks and abilities, perfect to use as main characters for multiplayer games or as different skins for your main character or even as enemies or bosses in your game.

  • Seven different enemies with unique features and animations, ranged enemies, melee enemies, flying enemies and traps.

  • A boss of considerable size with more than 15 animations, several attacks and states to create different phases in your encounters.

  • A total of 24 visual effects made by hand, liquids, dust and sparks.

  • Three full tile maps, to create a variety of platforms and rooms.

  • Three different backgrounds for the setting of the areas, each one with several layers that can be combined with each other to create infinite parallax effects.

  • More than 100 props to complement the decoration of the environment.

  • A total of 11 custom made orchestral compositions for fantasy adventure. All tracks are seamless loops. 

* 6 different songs to set the mood for each area or exploration phase in your game.

* 2 epic themes to stand out in boss fights.

* 1 title screen song for your intro menu

* 1 story theme (2 versions)

   - Trailer (~1:30 min length)

   - Extended (with additional new score)


  • Bonus set of 5 fanfares and 5 jingles to highlight cutscenes, memorable moments, etc.

Specs (.WAV, stereo, 16bit, 44.1kHz)


  • More than 100 custom crafted sound effects to complement most animations included.

Specs 


All SFX (.WAV, Mono, 16bit, 44.1kHz)

Soundscapes (.WAV, Stereo, 16bit, 44.1kHz)

Technical details

Sound


Fanfares

Fanfare1.wav

Fanfare2.wav

Fanfare3.wav

Fanfare4.wav

Fanfare5.wav


Jingles 

Jingle1.wav

Jingle2.wav

Jingle3.wav

Jingle4.wav

Jingle5.wav


SFX

Player-Shared

PS_Dash.wav

PS_Attack1.wav

PS_Attack2.wav

PS_Hit.wav

PS_Dead.wav

PS_Landing1.wav

PS_Landing2.wav

PS_Jump.wav

PS_Footstep1.wav

PS_Footstep2.wav

PS_Footstep3.wav

PS_Footstep4.wav


Player 1

P1_Appear.wav

P1_DoubleJump.wav

P1_Glide (Loop).wav

P1_Attack3 & AttackDown.wav

P1_Attack4.wav

P1_AttackUp.wav

P1_AttackDown.wav


Player 2

P2_Appear.wav

P2_Attack3.wav

P2_Attack4.wav

P2_AttackUp.wav

P2_AttackDown.wav

P2_Power.wav

Player 3 

P3_Appear.wav

P3_Attack3.wav

P3_GroundAttack.wav

P3_Attack4.wav

P3_AttackUp.wav

P3_AttackDown.wav

P3_FireAttack.wav


Enemy


Enemy-Shared

ES_Hit.wav

ES_Dead.wav

Ranged Enemy

RE_Attack.wav


Flying Enemy

FE_Attack.wav


Melee Enemy

ME_Alert1.wav

ME_Alert2.wav

ME_Attack1.wav

ME_Attack2.wav

ME_Dead.wav


Trap Enemy

TE1_Attack1.wav

TE1_Attack2.wav

TE2_Attack1.wav

TE2_Attack2.wav


Boss

Boss_RollAttackAnticipation.wav

Boss_RollAttack (Loop).wav

Boss_SpikeAttack.wav

Boss_Spike1.wav

Boss_Spike2.wav

Boss_Spike3.wav

Boss_Spike4.wav

Boss_Spike5.wav

Boss_Tired1.wav

Boss_Tired2.wav

Boss_Tired3.wav

Boss_Tired4.wav

Boss_HitGround & HitAir.wav

Boss_Landing.wav

Boss_Roar.wav

Boss_Dead.wav

Boss_Jump.wav

Boss_Grunt1.wav

Boss_Grunt2.wav


Environmental


Soundscapes

EnvS_Soundscape1 (Loop).wav

EnvS_Soundscape2 (Loop).wav


Miscellaneous

EnvMisc_BrokenBranch.wav

EnvMisc_FallingRocks1.wav

EnvMisc_FallingRocks2.wav

EnvMisc_FallingRocks3.wav

EnvMisc_Grass1.wav

EnvMisc_Grass2.wav

EnvMisc_StoneHit.wav

EnvMisc_ThornHit.wav

EnvMisc_WoodHit.wav


UI


Gameplay

UI_Coins1.wav

UI_Coins2.wav

UI_GamePause.wav


Menu

Menu_NewGame.wav

Menu_Back.wav

Menu_Confirm.wav

Menu_LeftRight.wav

Menu_UpDown.wav


VFXSounds


Liquid

VFX_Liquid1.wav

VFX_Liquid2.wav

VFX_Liquid3.wav

VFX_Liquid4.wav

VFX_Liquid5.wav

VFX_Liquid6.wav

VFX_Liquid7.wav

VFX_Liquid8.wav

VFX_Liquid9.wav

VFX_Liquid10.wav

VFX_Liquid11.wav


Dust

VFX_Dust1.wav

VFX_Dust2.wav

VFX_Dust3.wav

VFX_Dust4.wav

VFX_Dust5.wav

VFX_Dust6.wav

VFX_Dust7.wav


Sparks

VFX_Sparks1.wav

VFX_Sparks2.wav

VFX_Sparks3.wav

VFX_Sparks4.wav

VFX_Sparks5.wav


Songs

Boss Theme 1 - Loop.wav

Boss Theme 1 - Song.wav

Boss Theme 2 - Loop.wav

Boss Theme 2 - Song.wav

Scene Theme 1 - Loop.wav

Scene Theme 1 - Song.wav

Scene Theme 2 - Loop.wav

Scene Theme 2 - Song.wav

Scene Theme 3 - Loop.wav

Scene Theme 3 - Song.wav

Scene Theme 4 - Loop.wav

Scene Theme 4 - Song.wav

Scene Theme 5 - Loop.wav

Scene Theme 5 - Song.wav

Scene Theme 6 - Loop.wav

Scene Theme 6 - Song.wav

Story Theme (Extended Version).wav

Story Theme (Extended Version).wav

Story Theme (Trailer Version).wav

Story Theme (Trailer Version).wav

Title Screen Theme - Loop.wav

Title Screen Theme - Song.wav


Sprites


Boss Sprites

(All cells size 180x132)

Boss_Idle.png - 1440x528

Boss_Walk.png - 1440x396

Boss_RollAttackAnticipation.png - 1440x528

Boss_RollAttack.png - 720x132

Boss_RollAttackRecoil.png - 1440x264

Boss_SpikeAttaclAnticipation.png - 1440x264

Boss_SpikeAttack.png - 720x132

Boss_SpikeAttackRecoil.png - 1440x264

Boss_Tired.png - 1440x264

Boss_HitGround.png - 1440x132

Boss_HitAir.png - 1440x132

Boss_TakeOff.png - 1440x396

Boss_Fall.png - 180x132

Boss_Landing.png - 1260x132

Boss_RoarAnticipation.png - 1440x264

Boss_Roar.png - 720x132

Boss_RoarRecoil.png - 1440x 262

Boss_Dead.png - 1440x660


Enemy Sprites


Crawler Enemy

(All cells size 100x100)

CE_Dead.png - 1200x100

CE_Hit.png - 300x100

CE_Walk.png - 700x100


Flying Enemy

(All cells size 100x100)

FE_Attack.png - 1600x100

FE_Dead.png - 1200x100

FE_Fly.png - 400x100

FE_Hit.png - 400x100

FE_Idle.png - 800x100


Flying Rider Enemy

(All cells size 128x128)

FR_Attack.png - 2048x128

FR_Dead.png - 1920x128

FR_Fly.png - 512x128

FR_Hit.png - 512x128

FR_Idle.png - 1024x128


Melee Enemy

(All cells size 74x74)

ME1_Alert.png - 592x74

ME1_Attack.png - 740x74

ME1_Blink.png - 592x74

ME1_Dead.png - 888x74

ME1_DeadImpact.png - 666x74

ME1_Hit.png - 296x74

ME1_idle.png - 592x74

ME1_Run.png - 592x74

ME1_Walk.png - 592x74

ME2_Alert.png - 592x74

ME2_Attack.png - 740x74

ME2_Blink.png - 592x74

ME2_Dead.png - 888x74

ME2_DeadImpact.png - 666x74

ME2_Hit.png - 296x74

ME2_idle.png - 592x74

ME2_Run.png - 592x74

ME2_Walk.png - 592x74


Ranged Enemy

(All cells size 100x100)

RE_Attack.png - 1500x100

RE_Dead.png - 1200x100

RE_Hit.png - 400x100

RE_Idle.png - 400x100

RE_Walk.png - 600x100


Trap Enemy

(All cells size 100x100)

TE1_Attack.png - 1100x100

TE2_Attack.png - 1100x100

TE2_Tentacle.png - 930x153


Environment Sprites

Checkpoints.png - 240x320, cell size 80x80

E1_BackgroundLayer.png - 160x370

E1_E2_BackgroundLayer_leftJoint.png - 160x370

E1_E2_BackgroundLayer_RightJoint.png - 160x370

E1_E2_FrontLayer_LeftJoint.png - 480x370

E1_E2_FrontLayer_RightJoint.png - 480x370

E1_E2_MidLayer_LeftJoint.png - 240x370

E1_E2_MidLayer_RightJoint.png - 240x370

E1_E3_BackgroundLayer_leftJoint.png - 160x370

E1_E3_BackgroundLayer_RightJoint.png - 160x370

E1_E3_FrontLayer_LeftJoint.png - 480x370

E1_E3_FrontLayer_RightJoint.png - 480x370

E1_E3_MidLayer_LeftJoint.png - 240x370

E1_E3_MidLayer_RightJoint.png - 240x370

E1_FrontLayer.png - 480x370

E1_MidLayer.png - 240x370

E2_BackgroundLayer - 480x370

E2_E1_BackgroundLayer_leftJoint.png - 160x370

E2_E1_BackgroundLayer_RightJoint.png - 160x370

E2_E1_FrontLayer_LeftJoint.png - 240x370

E2_E1_FrontLayer_RightJoint.png - 240x370

E2_E1_MidLayer_LeftJoint.png - 160x370

E2_E1_MidLayer_RightJoint.png - 160x370

E2_E3_BackgroundLayer_leftJoint.png - 160x370

E2_E3_BackgroundLayer_RightJoint.png - 160x370

E2_E3_FrontLayer_LeftJoint.png - 240x370

E2_E3_FrontLayer_RightJoint.png - 240x370

E2_E3_MidLayer_LeftJoint.png - 160x370

E2_E3_MidLayer_RightJoint.png - 160x370

E2_ForegroundProps.png - 480x130

E2_FrontLayer.png - 240x370

E2_MidLayer.png - 160x370

E3_BackgroundLayer - 160x370

E3_E1_BackgroundLayer_leftJoint.png - 160x370

E3_E1_BackgroundLayer_RightJoint.png - 160x370

E3_E1_FrontLayer_LeftJoint.png - 480x370

E3_E1_FrontLayer_RightJoint.png - 480x370

E3_E1_MidLayer_LeftJoint.png - 240x370

E3_E1_MidLayer_RightJoint.png - 240x370

E3_E2_BackgroundLayer_leftJoint.png - 160x370

E3_E2_BackgroundLayer_RightJoint.png - 160x370

E3_E2_FrontLayer_LeftJoint.png - 480x370

E3_E2_FrontLayer_RightJoint.png - 480x370

E3_E2_MidLayer_LeftJoint.png - 240x370

E3_E2_MidLayer_RightJoint.png - 240x370

E3_ForegroundProps.png - 480x89

E3_FrontLayer.png - 480x370

E3_MidLayer.png - 240x370


Props.png - 960x960

Tileset1.png - 736x416, cell size 32x32

Tileset2.png - 736x416, cell size 32x32

Tileset1.png - 640x640, cell size 32x32


Player Sprites


Player 1

(All cells size 160x160)

P1_Appear.png - 2720x160

P1_Attack1.png - 800x160

P1_Attack2.png - 800x160

P1_Attack3.png - 800x160

P1_Attack4.png - 960x160

P1_AttackDown.png - 800x160

P1_AttackUp.png - 800x160

P1_Blink.png - 1120x160

P1_Dash.png - 640x160

P1_Dead.png - 2880x160

P1_DoubleJump.png - 640x160

P1_DoubleJumpToFall.png - 1280x160

P1_Fall.png - 640x160

P1_Glide.png - 640x160

P1_Hit.png - 640x160

P1_Idle.png - 1120x160

P1_IdleToRun.png - 480x160

P1_IdleTurn.png - 480x160

P1_Landing.png - 480x160

P1_Raise.png - 640x160

P1_RaiseToFall.png - 480x160

P1_Run.png - 1280x160

P1_RunToIdle.png - 480x160

P1_RunTurn.png - 800x160

P1_TakeOff.png - 480x160

P1_VFX.png - 2400x160


Player 2

(All cells size 160x160)

P2_Appear.png - 2720x160

P2_Attack1.png - 800x160

P2_Attack2.png - 800x160

P2_Attack3.png - 800x160

P2_Attack4.png - 960x160

P2_AttackDown.png - 1120x160

P2_AttackUp.png - 960x160

P2_Blink.png - 1120x160

P2_Dash.png - 1280x160

P2_Dead.png - 2560x160

P2_Fall.png - 640x160

P2_Hit.png - 640x160

P2_Idle.png - 1120x160

P2_IdleToRun.png - 480x160

P2_IdleTurn.png - 480x160

P2_Landing.png - 480x160

P2_Power.png - 3360x160

P2_Raise.png - 640x160

P2_Run.png - 960x160

P2_RunTurn.png - 800x160

P2_TakeOff.png - 480x160

P2_VFX.png - 2080x160


Player 3

(All cells size 160x160)

P3_Appear.png - 2880x160

P3_Attack1.png - 800x160

P3_Attack2.png - 800x160

P3_Attack3.png - 1600x160

P3_Attack4.png - 960x160

P3_AttackDown.png - 800x160

P3_AttackUp.png - 1120x160

P3_Blink.png - 960x160

P3_Dash.png - 480x160

P3_Dead.png - 3200x160

P3_Fall.png - 640x160

P3_FireAttack.png - 800x160

P3_GroundAttack.png - 1440x160

P3_Hit.png - 640x160

P3_Idle.png - 960x160

P3_IdleToRun.png - 480x160

P3_Landing.png - 480x160

P3_Raise.png - 640x160

P3_RaiseToFall.png - 160x160

P3_Run.png - 1280x160

P3_RunTurn.png - 960x160

P3_TakeOff.png - 480x160

P3_VFX.png - 2880x160


Proyectiles & Icons

Boss_Spike.png - 26x26

Coins.png - 84x21, cell size 21x21

FE_Bullet.png - 128x32, cell size 32x32

FR_Breath.png - 616x75, cell size 88x25

P3_Fireball.png - 128x32, cell size 32x32

RE_Projectile.png - 42x9

TE1_Bullet.png - 19x19

UI Sprites

UI_NoOutline.png - 132x100

UI_WhiteOutline.png - 132x100


VFX Sprites


Dust

(All cells size 224x100)

Dust1.png - 2240x100

Dust2.png - 6048x100

Dust3.png - 5600x100

Dust4.png - 4704x100

Dust5.png - 5376x100

Dust6.png - 5824x100

Dust7.png - 4032x100


Liquid

(All cells size 250x250)

Liquid1.png - 3750x250

Liquid2.png - 2250x250

Liquid3.png - 3500x250

Liquid4.png - 5250x250

Liquid5.png - 2750x250

Liquid6.png - 2250x250

Liquid7.png - 3000x250

Liquid8.png - 3000x250

Liquid9.png - 4000x250

Liquid10.png - 4000x250

Liquid11.png - 4000x250


Sparks

(All cells size 200x200)

Sparks1.png - 4200x200

Sparks1.png - 3600x200

Sparks1.png - 3000x200

Sparks1.png - 2000x200

Sparks1.png - 2000x200

Sparks1.png - 2200x200



Metroidvania Adventure

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License type: Single Entity
Single Entity
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Refund policy
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License type
File size
410.0 MB
Latest version
1.0
Latest release date
Mar 3, 2025
Original Unity version
2021.3.36
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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