Sound
Fanfares
Fanfare1.wav
Fanfare2.wav
Fanfare3.wav
Fanfare4.wav
Fanfare5.wav
Jingles
Jingle1.wav
Jingle2.wav
Jingle3.wav
Jingle4.wav
Jingle5.wav
SFX
Player-Shared
PS_Dash.wav
PS_Attack1.wav
PS_Attack2.wav
PS_Hit.wav
PS_Dead.wav
PS_Landing1.wav
PS_Landing2.wav
PS_Jump.wav
PS_Footstep1.wav
PS_Footstep2.wav
PS_Footstep3.wav
PS_Footstep4.wav
Player 1
P1_Appear.wav
P1_DoubleJump.wav
P1_Glide (Loop).wav
P1_Attack3 & AttackDown.wav
P1_Attack4.wav
P1_AttackUp.wav
P1_AttackDown.wav
Player 2
P2_Appear.wav
P2_Attack3.wav
P2_Attack4.wav
P2_AttackUp.wav
P2_AttackDown.wav
P2_Power.wav
Player 3
P3_Appear.wav
P3_Attack3.wav
P3_GroundAttack.wav
P3_Attack4.wav
P3_AttackUp.wav
P3_AttackDown.wav
P3_FireAttack.wav
Enemy
Enemy-Shared
ES_Hit.wav
ES_Dead.wav
Ranged Enemy
RE_Attack.wav
Flying Enemy
FE_Attack.wav
Melee Enemy
ME_Alert1.wav
ME_Alert2.wav
ME_Attack1.wav
ME_Attack2.wav
ME_Dead.wav
Trap Enemy
TE1_Attack1.wav
TE1_Attack2.wav
TE2_Attack1.wav
TE2_Attack2.wav
Boss
Boss_RollAttackAnticipation.wav
Boss_RollAttack (Loop).wav
Boss_SpikeAttack.wav
Boss_Spike1.wav
Boss_Spike2.wav
Boss_Spike3.wav
Boss_Spike4.wav
Boss_Spike5.wav
Boss_Tired1.wav
Boss_Tired2.wav
Boss_Tired3.wav
Boss_Tired4.wav
Boss_HitGround & HitAir.wav
Boss_Landing.wav
Boss_Roar.wav
Boss_Dead.wav
Boss_Jump.wav
Boss_Grunt1.wav
Boss_Grunt2.wav
Environmental
Soundscapes
EnvS_Soundscape1 (Loop).wav
EnvS_Soundscape2 (Loop).wav
Miscellaneous
EnvMisc_BrokenBranch.wav
EnvMisc_FallingRocks1.wav
EnvMisc_FallingRocks2.wav
EnvMisc_FallingRocks3.wav
EnvMisc_Grass1.wav
EnvMisc_Grass2.wav
EnvMisc_StoneHit.wav
EnvMisc_ThornHit.wav
EnvMisc_WoodHit.wav
UI
Gameplay
UI_Coins1.wav
UI_Coins2.wav
UI_GamePause.wav
Menu
Menu_NewGame.wav
Menu_Back.wav
Menu_Confirm.wav
Menu_LeftRight.wav
Menu_UpDown.wav
VFXSounds
Liquid
VFX_Liquid1.wav
VFX_Liquid2.wav
VFX_Liquid3.wav
VFX_Liquid4.wav
VFX_Liquid5.wav
VFX_Liquid6.wav
VFX_Liquid7.wav
VFX_Liquid8.wav
VFX_Liquid9.wav
VFX_Liquid10.wav
VFX_Liquid11.wav
Dust
VFX_Dust1.wav
VFX_Dust2.wav
VFX_Dust3.wav
VFX_Dust4.wav
VFX_Dust5.wav
VFX_Dust6.wav
VFX_Dust7.wav
Sparks
VFX_Sparks1.wav
VFX_Sparks2.wav
VFX_Sparks3.wav
VFX_Sparks4.wav
VFX_Sparks5.wav
Songs
Boss Theme 1 - Loop.wav
Boss Theme 1 - Song.wav
Boss Theme 2 - Loop.wav
Boss Theme 2 - Song.wav
Scene Theme 1 - Loop.wav
Scene Theme 1 - Song.wav
Scene Theme 2 - Loop.wav
Scene Theme 2 - Song.wav
Scene Theme 3 - Loop.wav
Scene Theme 3 - Song.wav
Scene Theme 4 - Loop.wav
Scene Theme 4 - Song.wav
Scene Theme 5 - Loop.wav
Scene Theme 5 - Song.wav
Scene Theme 6 - Loop.wav
Scene Theme 6 - Song.wav
Story Theme (Extended Version).wav
Story Theme (Extended Version).wav
Story Theme (Trailer Version).wav
Story Theme (Trailer Version).wav
Title Screen Theme - Loop.wav
Title Screen Theme - Song.wav
Sprites
Boss Sprites
(All cells size 180x132)
Boss_Idle.png - 1440x528
Boss_Walk.png - 1440x396
Boss_RollAttackAnticipation.png - 1440x528
Boss_RollAttack.png - 720x132
Boss_RollAttackRecoil.png - 1440x264
Boss_SpikeAttaclAnticipation.png - 1440x264
Boss_SpikeAttack.png - 720x132
Boss_SpikeAttackRecoil.png - 1440x264
Boss_Tired.png - 1440x264
Boss_HitGround.png - 1440x132
Boss_HitAir.png - 1440x132
Boss_TakeOff.png - 1440x396
Boss_Fall.png - 180x132
Boss_Landing.png - 1260x132
Boss_RoarAnticipation.png - 1440x264
Boss_Roar.png - 720x132
Boss_RoarRecoil.png - 1440x 262
Boss_Dead.png - 1440x660
Enemy Sprites
Crawler Enemy
(All cells size 100x100)
CE_Dead.png - 1200x100
CE_Hit.png - 300x100
CE_Walk.png - 700x100
Flying Enemy
(All cells size 100x100)
FE_Attack.png - 1600x100
FE_Dead.png - 1200x100
FE_Fly.png - 400x100
FE_Hit.png - 400x100
FE_Idle.png - 800x100
Flying Rider Enemy
(All cells size 128x128)
FR_Attack.png - 2048x128
FR_Dead.png - 1920x128
FR_Fly.png - 512x128
FR_Hit.png - 512x128
FR_Idle.png - 1024x128
Melee Enemy
(All cells size 74x74)
ME1_Alert.png - 592x74
ME1_Attack.png - 740x74
ME1_Blink.png - 592x74
ME1_Dead.png - 888x74
ME1_DeadImpact.png - 666x74
ME1_Hit.png - 296x74
ME1_idle.png - 592x74
ME1_Run.png - 592x74
ME1_Walk.png - 592x74
ME2_Alert.png - 592x74
ME2_Attack.png - 740x74
ME2_Blink.png - 592x74
ME2_Dead.png - 888x74
ME2_DeadImpact.png - 666x74
ME2_Hit.png - 296x74
ME2_idle.png - 592x74
ME2_Run.png - 592x74
ME2_Walk.png - 592x74
Ranged Enemy
(All cells size 100x100)
RE_Attack.png - 1500x100
RE_Dead.png - 1200x100
RE_Hit.png - 400x100
RE_Idle.png - 400x100
RE_Walk.png - 600x100
Trap Enemy
(All cells size 100x100)
TE1_Attack.png - 1100x100
TE2_Attack.png - 1100x100
TE2_Tentacle.png - 930x153
Environment Sprites
Checkpoints.png - 240x320, cell size 80x80
E1_BackgroundLayer.png - 160x370
E1_E2_BackgroundLayer_leftJoint.png - 160x370
E1_E2_BackgroundLayer_RightJoint.png - 160x370
E1_E2_FrontLayer_LeftJoint.png - 480x370
E1_E2_FrontLayer_RightJoint.png - 480x370
E1_E2_MidLayer_LeftJoint.png - 240x370
E1_E2_MidLayer_RightJoint.png - 240x370
E1_E3_BackgroundLayer_leftJoint.png - 160x370
E1_E3_BackgroundLayer_RightJoint.png - 160x370
E1_E3_FrontLayer_LeftJoint.png - 480x370
E1_E3_FrontLayer_RightJoint.png - 480x370
E1_E3_MidLayer_LeftJoint.png - 240x370
E1_E3_MidLayer_RightJoint.png - 240x370
E1_FrontLayer.png - 480x370
E1_MidLayer.png - 240x370
E2_BackgroundLayer - 480x370
E2_E1_BackgroundLayer_leftJoint.png - 160x370
E2_E1_BackgroundLayer_RightJoint.png - 160x370
E2_E1_FrontLayer_LeftJoint.png - 240x370
E2_E1_FrontLayer_RightJoint.png - 240x370
E2_E1_MidLayer_LeftJoint.png - 160x370
E2_E1_MidLayer_RightJoint.png - 160x370
E2_E3_BackgroundLayer_leftJoint.png - 160x370
E2_E3_BackgroundLayer_RightJoint.png - 160x370
E2_E3_FrontLayer_LeftJoint.png - 240x370
E2_E3_FrontLayer_RightJoint.png - 240x370
E2_E3_MidLayer_LeftJoint.png - 160x370
E2_E3_MidLayer_RightJoint.png - 160x370
E2_ForegroundProps.png - 480x130
E2_FrontLayer.png - 240x370
E2_MidLayer.png - 160x370
E3_BackgroundLayer - 160x370
E3_E1_BackgroundLayer_leftJoint.png - 160x370
E3_E1_BackgroundLayer_RightJoint.png - 160x370
E3_E1_FrontLayer_LeftJoint.png - 480x370
E3_E1_FrontLayer_RightJoint.png - 480x370
E3_E1_MidLayer_LeftJoint.png - 240x370
E3_E1_MidLayer_RightJoint.png - 240x370
E3_E2_BackgroundLayer_leftJoint.png - 160x370
E3_E2_BackgroundLayer_RightJoint.png - 160x370
E3_E2_FrontLayer_LeftJoint.png - 480x370
E3_E2_FrontLayer_RightJoint.png - 480x370
E3_E2_MidLayer_LeftJoint.png - 240x370
E3_E2_MidLayer_RightJoint.png - 240x370
E3_ForegroundProps.png - 480x89
E3_FrontLayer.png - 480x370
E3_MidLayer.png - 240x370
Props.png - 960x960
Tileset1.png - 736x416, cell size 32x32
Tileset2.png - 736x416, cell size 32x32
Tileset1.png - 640x640, cell size 32x32
Player Sprites
Player 1
(All cells size 160x160)
P1_Appear.png - 2720x160
P1_Attack1.png - 800x160
P1_Attack2.png - 800x160
P1_Attack3.png - 800x160
P1_Attack4.png - 960x160
P1_AttackDown.png - 800x160
P1_AttackUp.png - 800x160
P1_Blink.png - 1120x160
P1_Dash.png - 640x160
P1_Dead.png - 2880x160
P1_DoubleJump.png - 640x160
P1_DoubleJumpToFall.png - 1280x160
P1_Fall.png - 640x160
P1_Glide.png - 640x160
P1_Hit.png - 640x160
P1_Idle.png - 1120x160
P1_IdleToRun.png - 480x160
P1_IdleTurn.png - 480x160
P1_Landing.png - 480x160
P1_Raise.png - 640x160
P1_RaiseToFall.png - 480x160
P1_Run.png - 1280x160
P1_RunToIdle.png - 480x160
P1_RunTurn.png - 800x160
P1_TakeOff.png - 480x160
P1_VFX.png - 2400x160
Player 2
(All cells size 160x160)
P2_Appear.png - 2720x160
P2_Attack1.png - 800x160
P2_Attack2.png - 800x160
P2_Attack3.png - 800x160
P2_Attack4.png - 960x160
P2_AttackDown.png - 1120x160
P2_AttackUp.png - 960x160
P2_Blink.png - 1120x160
P2_Dash.png - 1280x160
P2_Dead.png - 2560x160
P2_Fall.png - 640x160
P2_Hit.png - 640x160
P2_Idle.png - 1120x160
P2_IdleToRun.png - 480x160
P2_IdleTurn.png - 480x160
P2_Landing.png - 480x160
P2_Power.png - 3360x160
P2_Raise.png - 640x160
P2_Run.png - 960x160
P2_RunTurn.png - 800x160
P2_TakeOff.png - 480x160
P2_VFX.png - 2080x160
Player 3
(All cells size 160x160)
P3_Appear.png - 2880x160
P3_Attack1.png - 800x160
P3_Attack2.png - 800x160
P3_Attack3.png - 1600x160
P3_Attack4.png - 960x160
P3_AttackDown.png - 800x160
P3_AttackUp.png - 1120x160
P3_Blink.png - 960x160
P3_Dash.png - 480x160
P3_Dead.png - 3200x160
P3_Fall.png - 640x160
P3_FireAttack.png - 800x160
P3_GroundAttack.png - 1440x160
P3_Hit.png - 640x160
P3_Idle.png - 960x160
P3_IdleToRun.png - 480x160
P3_Landing.png - 480x160
P3_Raise.png - 640x160
P3_RaiseToFall.png - 160x160
P3_Run.png - 1280x160
P3_RunTurn.png - 960x160
P3_TakeOff.png - 480x160
P3_VFX.png - 2880x160
Proyectiles & Icons
Boss_Spike.png - 26x26
Coins.png - 84x21, cell size 21x21
FE_Bullet.png - 128x32, cell size 32x32
FR_Breath.png - 616x75, cell size 88x25
P3_Fireball.png - 128x32, cell size 32x32
RE_Projectile.png - 42x9
TE1_Bullet.png - 19x19
UI Sprites
UI_NoOutline.png - 132x100
UI_WhiteOutline.png - 132x100
VFX Sprites
Dust
(All cells size 224x100)
Dust1.png - 2240x100
Dust2.png - 6048x100
Dust3.png - 5600x100
Dust4.png - 4704x100
Dust5.png - 5376x100
Dust6.png - 5824x100
Dust7.png - 4032x100
Liquid
(All cells size 250x250)
Liquid1.png - 3750x250
Liquid2.png - 2250x250
Liquid3.png - 3500x250
Liquid4.png - 5250x250
Liquid5.png - 2750x250
Liquid6.png - 2250x250
Liquid7.png - 3000x250
Liquid8.png - 3000x250
Liquid9.png - 4000x250
Liquid10.png - 4000x250
Liquid11.png - 4000x250
Sparks
(All cells size 200x200)
Sparks1.png - 4200x200
Sparks1.png - 3600x200
Sparks1.png - 3000x200
Sparks1.png - 2000x200
Sparks1.png - 2000x200
Sparks1.png - 2200x200