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A pretty animated dialog balloon system, like it is used in many classic RPGs. It is performant, customizable and handles many edge cases.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.34f1
Compatible
Compatible
Compatible
Description

Layouts

## Private sale! Save 40%! Ends 31.01.2023 ##Layouts

LayoutsLayouts

  • Simple dialog prompting text
  • Complex dialog showing options to pick from

Performance

  • very performant due to pooling (dialog objects are reused)

Customization

  • put pause statements into your dialogs ("I think I have an idea![w4]Let's but this dialog system.")
  • start a dialog with sound (mumble, etc.)
  • let your characters look at something while opening a dialog
  • use your favorite localization system (optional)
  • supports 2D and 3D targets (RectTransform and GameObject)
  • animated fade in, fade out, selection and continue animation
  • customize your dialog using an animation or animator component
  • use colored texts with icons thanks to Unity's TextMeshPro
  • dialogs pointer follows your character
  • support auto progressing dialogs and dialogs to be confirmed by the player
  • adjust your dialogs to your needs. Change dialog distance, pointer size, pointer margin and many more things (if you want to)

Examples

  • example for a scripted dialog without any code to be written
  • example which uses code only to show a dialog
  • mixed example using MonoBehaviours interfering with custom code
Technical details

Edge case handling for dialogs

  • targets outside of viewport
  • no space for dialog on top
  • target too close to screen border
  • support dialog replacement when the camera changes
  • dialog will consider the bounding volume of your units to not cover them

Plugin system

  • use your sound system*
  • use your favorite localization system*
  • use your favorite input system*
  • use your favorite audio system*

* instead of the provided example implementation just implement the provided interface


Requirements

  • Unity's TextMeshPro

UI Dialog Balloons

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$29
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
1.0 MB
Latest version
1.1.0
Latest release date
Feb 17, 2022
Original Unity version
2019.4.34
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