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Create a smooth loading screen system within seconds! Easily create new loading screen presets and customize them the way you want without any hassle.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2020.3.48f1
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描述

Fully compatible with Unity 2020.3 and onwards, including Unity 6.


• Easy To Use

LSS requires only a single event call to run. You can invoke it with a single line in your script or use a button.


• Additive or Single - whichever you want!

You can easily switch between single and additive loading modes using the LSS Manager. Regardless of the selected mode, you will experience a clean and smooth loading screen.


• Editor Tools

Instead of tweaking things one by one, tweak them all in seconds using the editor tools. add or change almost everything within Unity, no need to deal with code or external tools.


• Different Loading Screen Presets

You can easily switch between different loading screen presets. There are 5 different loading screen presets to get you started quickly. Customize them or create new presets according to your needs.


• Different Loading Spinners

Easily switch between different spinner presets; there are 6 options available out of the box. The spinner system is modular, allowing you to create new spinners or customize the existing ones.


• Background Transitions

You can set a static background or enable the smooth transition option that can be used with background images.


• Hint System

Supports both static and random hints with a fixed time option.


• Virtual Loading

If you want the loading screen to remain visible for a specific period despite the loading process, you can use the virtual loading feature.


• Other Goodies

Press Any Key system, load with trigger or tag, loading callbacks, and more!


If you have any questions, suggestions or feedback, feel free to contact me.


Contact | Documentation | Windows Demo

技术细节

LSS uses the native AsyncOperation class to handle the loading process. In rare cases, such as when your scene is particularly heavy and CPU-bound, you might experience stutters during the loading process. This depends on various factors in your project, such as optimization and resource usage. It's important to note that this occurs only when the loading screen is fully visible; the transition (fade-in and fade-out) will proceed smoothly as expected in any other case.

Loading Screen Studio

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许可证类型:Single Entity
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退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
15.6 MB
最新版本
2.0.8
最新发布日期
2025年1月11日
原始 Unity 版本
2020.3.48
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