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1/9
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.11f1
Compatible
Compatible
Compatible
Description

Modular pixel art characters, with a wide variety of objects and hundreds of combinations to create different characters that you can use in all kinds of games, action, rpg, strategy, ...

4 races, humans, orcs, goblins and elves.


Each race with 40 different heads, 7 skin tones for humans, 7 skin tones for elves, 4 different skin tones for orcs and goblins.


30 hairstyles and 29 facial hair in 7 different colors.


230 weapons including swords, hammers, maces, flails, spears, polearms, daggers, axes, bows, crossbows, slings, shields, staffs, wands and firearms.


With throwing and ranged weapon animations, slashing and hit effecs, and magic.

164 different types of outfits: metal, cloth and leather, with variations in 8 colors, which offers more than a thousand combinations.


4 movement animations for the characters, Idle, Walk, Run and Jump.

2 sample attack animations.

Included is a short guide describing how to create animations from scratch using various methods, for those who want some tips to experiment themselves with the variety of sprites provided.


More than 50 effects of weapon hits, projectiles, magic, fire, ice, poison and death.


4 diferent mounts (all with run and walk animations)

- horse with 20 diferent colors and 63 saddles

- elk with 8 diferent colors and 54 saddles

- wild boar with 6 diferent colors and 17 saddles

- wolf with 8 diferent colors and 10 saddles

- chariots, 11 diferent styles

Technical details

- Content list and sprites size and info -

All sices are in pixels.


CHARACTERS


body "all colors" 256x160 cell sice 32x32

order of animations: idle, walk, run, jump, mounted

head "all races and skins" 224x192 cell sice 32x32

elf_hand 48x48 cell sice 16x16

goblin_hand 32x32 cell sice 16x16

human_hand 48x48 cell sice 16x16

hand_gloved 64x48 cell sice 16x16

hairstyle "all races" 192x160 cell sice 32x32

facialhair "all races" 192x160 cell sice 32x32



WARDROBE


-cloth-


hat_all colors 320x160 cell sice 32x32

hat_straw 160x32 cell sice 32x32


-leather-


leather01 320x128 cell sice 32x32

leather02 128x48 cell sice 32x48


-metal-


metal 320x160 cell sice 32x32

metal_"all colors" 320x144 cell sice 32x48



WEAPONS


-melee-

axe 320x62 cell sice 32x32

axe_big 160x48 cell sice 32x48

dagger 224x64 cell sice 32x32

blunt 320x64 cell sice 32x32

polearm 384x192 cell sice 32x64

sword 224x64 cell sice 32x32

sword_big 320x96 cell sice 32x48

shield 320x192 cell sice 32x32


-magic-

staff 426x128 cell sice 32x64

wand 192x64 cell sice 32x32


-ranged-

bow 224x32 cell sice 32x32

bow_shot 778x224 cell sice 64x32

crossbow 128x32 cell sice 32x32

crossbow_shot 544x128 cell sice 32x32

arquebus 256x64 cell sice 64x32

blunderbuss 256x64 cell sice 64x32

musket 256x64 cell sice 64x32

pistol 128x192 cell sice 32x32

repeater_musket 256x64 cell sice 32x32

sling 640x128 cell sice 64x64

stick_sling 704x128 cell sice 64x64


-throwing-

throw01 128x128 cell sice 32x32

throw02 128x32 cell sice 64x32

hit01 160x128 cell sice 32x32

hit02 320x32 cell sice 64x32


-projectiles & bullets-

arrow 64x32 cell sice 32x32

arrow_hit 192x32 cell sice 32x32

bolt 64x32 cell sice 32x32

bolt_hit 192x32 cell sice 32x32

bullets 80x9 cell sice 20x9

bullet_shot 64x16 cell sice 16x16

stone 16x16 

stone_hit 960x32 cell sice 64x32


ANIMALS


elk, 01 to 08 512x144 cell sice 64x48

order of animations: idle, walk,run

horse, 01 to 20 512x96 cell sice 64x32

order of animations: idle, walk,run

wildboard, 01 to 06 512x96 cell sice 64x32

order of animations: idle, walk,run

wolf, 01 to 08 512x96 cell sice 64x32

order of animations: idle, walk,run


elk_saddle 576x278 cell sice 64x48

horse_saddle 704x288 cell sice 64x48

wildboard_saddle 384x96 cell sice 64x32

wolf_saddle 320x64 cell sice 64x32


harness 224x64 cell sice 32x32

charriots 320x352 cell sice 80x32

wheel_blade 128x32 cell sice 32x32



VFX

death 448x110 cell sice 56x55


-fire-

fireball 128x32 cell sice 32x32

flare 512x64 cell sice 64x64

meteor 256x64 cell sice 32x64

firefx01 256x128 cell sice 64x64

firefx02 128x96 cell sice 32x32

firefx03 192x160 cell sice 64x32


-ice-

ice_shard 32x32

ice_spikes 320x128 cell sice 64x64

icefx01 256x128 cell sice 64x64

icefx02 128x96 cell sice 32x32

icefx03 192x160 cell sice 64x32


-magic-

lightning 128x192 cell sice 128x32

magicbolt 128x32 cell sice 32x32

icefx01 256x128 cell sice 64x64

icefx02 128x96 cell sice 32x32

icefx03 192x160 cell sice 64x32


-poison-

poisonbolt 128x32 cell sice 32x32

poisonx01 256x128 cell sice 64x64

poisonfx02 128x96 cell sice 32x32

poisonfx03 192x160 cell sice 64x32


-weapon-

weaponx01 256x128 cell sice 64x64

weaponfx02 128x96 cell sice 32x32

weaponfx03 192x160 cell sice 64x32

firearmsFX 192x160 cell sice 32x32


Pixel Fantasy Characters

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License type
File size
1.7 MB
Latest version
1.0
Latest release date
Apr 22, 2022
Original Unity version
2020.3.11
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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